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For other uses of the term, see fighter.

"Should you choose the path of Might, you will begin life as a Fighter. Fighters are on the front lines of combat. They employ a variety of weapons to eradicate a foe. As Fighters grow in experience, they will come to their first crossroads, whether to fight for themselves, as Mercenaries, or fight for the good of all as a Crusader."

The Fighter is one of the two starting classes in Might and Magic IX, the other being the Initiate. Fighters can learn to use all forms of weapons, but start with no magic.

Skills[]

Fighters start with the blade and armor skills. They can learn skills to the following levels:

Skill Normal Expert Master Grand
Weapons
Blade Yes Yes No No
Bow Yes Yes No No
Cudgel Yes No No No
Spear Yes Yes No No
Thrown Yes No No No
Unarmed Yes No No No
Armor
Armor Yes Yes No No
Dodge Yes No No No
Shield Yes Yes No No
Magic
Dark Magic No No No No
Elemental Magic No No No No
Light Magic No No No No
Spirit Magic No No No No
Specialty
Armsmaster Yes Yes No No
Body Building Yes No No No
Disarm Trap Yes Yes No No
Identify Item Yes Yes No No
Identify Monster Yes No No No
Item Repair Yes No No No
Learning Yes No No No
Meditation No No No No
Merchant Yes Yes No No
Perception Yes Yes No No

Promotion[]

If they complete the quest from Keith Bloodaxe, Fighters can be promoted to Crusaders, who can cast a few spells to supplement their fighting abilities.

If they instead complete the quest from Thorfinn Skullsplitter, they can be promoted to Mercenaries, who are unable to cast spells, but better in melee combat than the Crusader.

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