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"Traveling from Erathia to my homeland of Tatalia, I have passed through several towns. I have yet to encounter a living soul. There is only the lingering stench of the undead. I fear a necromancer in the area is raising an army. 'Who...' is unknown. 'Why...' is unknown."
Adrienne

Farming Towns is the first scenario of the Playing with Fire campaign in Heroes of Might and Magic III: Armageddon's Blade.

Walkthrough[]

Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this. Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.OffBck

A fire witch named Adrienne returns from her expedition from Erathia, towards Tatalia. However, she encounters undead and, by a farmer's story, she confirms someone is slaying the peasants to raise an undead army. To start out, she needs a town, and there is a close Castle named Brastleton near her, occupied by the undead. Adrienne knows well should Tatalia fail, they need to ask Erathia for support to cleanse the lands. She sends a letter to Erathia to ask for reinforcements against the undead. Her assistant, Baltron, wonders why she is sending the message, doubting Erathia would help them after the recent war. Adrienne reminds him they have to try, at least.

As Adrienne continues north, a reply from Erathia reads that they cannot help her nor spare any of their troops, for they are fighting off some demonic forces. Despite the outrage, Erathia recommends Adrienne to seek out a knight in the north, who is captured by the NightStalkers. This knight is being captured by a bunch of vampires, located in north-east. Despite the undead threat, Adrienne's forces do not trust fire magic, but realize it is the best way to utilize it to cleanse the land from this blight. However, Erathians and Tatalians do not trust each other and fights break, so Adrienne shouts and uses fire magic to gain their attention, scolding each troop for these fights. At least she is pleased to see the children unaffected by the horrors of the war.

As Adrienne moves to capture the rest of Castle towns, she receives a report a man on a black horse has moved deeper into Tatalia, likely the undead leader. Adrienne, however, faces even more problems: while Tatalia does not want to help her, Erathia takes -50 wood and ore, -25 of all rare resources and -10 000 gold, else she would've been branded as a criminal for capturing Erathian towns. She also learns the word of the enemy: Lord Haart, a death knight who was once affiliated with Erathian army.

Towns[]

Strategy[]

Adrienne will have to capture the towns first. With a lot of undead in the way, she will have to recruit some heroes to aid her. Once having a powerful army, Adrienne should head north to capture the last town, then head west to defeat Haart's forces or defeat the rest of the undead. Heroes are limited to level 12 and Adrienne, as well as her three heroes, will advance to next scenario.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On