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The familiar is the upgrade of the imp, the first-tier creature of the Inferno faction in Heroes of Might and Magic III. It can be recruited from the upgraded imp crucible.

Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of spell points spent by enemy spellcasters directly into their hero’s spell point pool.OffBck

The familiar is not much stronger than the imp, but it has Magic channel, a useful ability that ensures that the friendly hero will get 20% of the mana used by the enemy hero. This makes the unit useful, even late in the game.

Notes[]

  • Ignatius is a specialist in familiars, and gives them +1 to Attack and Defense per hero level after first level. These creatures also get +1 to Speed.
  • Building the Deity of Fire grail structure in any Inferno town will cause each week to be the week of the familiars, increasing creature growth of imps and familiars.


Inferno
Basic creatures
Imp · Gog · Hell hound · Demon · Pit fiend · Efreet · Devil
Upgraded creatures
Familiar · Magog · Cerberus · Horned demon · Pit lord · Efreet sultan · Arch devil