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Falcon's Last Flight is a scenario Heroes of Might and Magic V.

Walkthrough[]

In 843 YSD, Jezebeth has been chosen to defeat the Falcons and destroy the Holy Falcon Empire. To do that, she needs to capture and destroy Falcon's Reach and kill Empress Maeve Falcon. Ugrul, her companion, is eager to get started.

Jezebeth will have to secure the production buildings. Tey are north of Ur-Korsh, though the secondary resources mines will be better guarded, so Jezebeth will have to capture those later. Since it is not possible to build Tavern in Ur-Korsh (and therefore the Howling Kenells), Jezebeth can only recruit hell hounds from the external dwellings, which are near the secondary production buildings.

After Jezebeth got an army, she needs to get to surface and head north-east, where Falcon's Reach stands. There are some garrisons, however, and with a small army Jezebeth will surely be defeated. Furthermore, Maeve will likely assemble an army before she gets to Jezebeth. Still, if Jezebeth has a larger army and defeats her, Maeve will be transported in a sanctuary near Falcon's Reach with 10 archangels. Ugrul will be angry, but Jezebeth reminds that as long as she has Falcon's Reach in her command, she is invincible.

Jezebeth has only Falcon's Reach to capture. If Maeve is far from it, Jezebeth will have little trouble to get it. Jezebeth tells Ugrul that they need to wait for Maeve to show up. After all, if she does not come to Falcon's Reach, Jezebeth will have to track her down. When Maeve is defeated, Ugrul slays her and Jezebeth is taken by Kha-Beleth himself for her faliure, as Maeve's son, Brendan, still lives.

Towns[]

Strategy[]

Jezebeth will need a huge army, as Maeve has a lot of dwellings nearby. Jezebeth will need speed to win, as Maeve might have a low level by the time Jezebeth encounters her. If Jezebeth is defeated, loading and circling around the center might help.

Gallery[]

Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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