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The faceless puppeteer is a creature in the Shades of Darkness expansion of Might & Magic: Heroes VI. It is the upgraded version of the faceless.

The Faceless Puppeteers own their name to their dreadful ability to penetrate a victim's mind and take control of the his or her body. The Puppeteer will impose itself into its host and bend it to its new master's every whim...OffBck

Abilities[]

Living.png Living
Can be healed and resurrected. Susceptible to morale.OffBck
Disciple of Malassa.png Disciple of Malassa
As Disciples of Malassa, the Dungeon Creatures are blessed with 10% Darkness damage resistance, and cursed with a 10% vulnerability to light damage. Healing spells from the Light School damage enemy Dungeon Creatures.OffBck
Heroes VI Mind Leash Icon.png Mind Leash
The Faceless Puppeteer gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Charges: 1OffBck
Heroes VI Dark Purge Icon.png Dark Purge
The next time the Faceless Puppeteer attacks this turn, it dispels all positive effects from its target. Does not consume the Faceless Puppeteer's current action. Cooldown: 3 turn(s).OffBck
Shadow Strike Off.png Attack
Attack target stack and hold position. Cooldown: 1 turn(s).OffBck
Shadow Strike.png Shadow Strike
The Faceless Puppeteer attacks using the shadows as gates to the Spirit World to come back to its previous position, avoiding retaliation.OffBck

Tactics[]

The faceless puppeteer is a solid Elite addition to the Dungeon forces, and has a number of advantages it may put to use against its enemies: its ability to strike without retaliation, its ability to purge positive effects from its target, and its Mind Leash power. Its large movement range lets it potentially attack a target on the other side of the field from its side of the map on the very first turn, and its strike and return feature helps stop enemies from striking back. However, its attack deals Dark damage, so its effectiveness will be hampered somewhat against fellow Dungeon faction members or Darkness Elementals, for example. Its Dark Purge ability is useful for dealing with heavily fortified opponents, but its cooldown is fairly long, so take care before using it. Finally, the Mind Leash ability, which may only be used once in a combat, and is only occasionally useful, as there are many creatures that are immune to its effects, and the effect only lasts until the creature takes damage, or for two turns. It is best used on a strong enemy creature that may attack from range or without retaliation, forcing the enemy themselves to strike the unit if they wish the effect to be gone.

The faceless puppeteer's strike and return ability is invaluable whether an army is besieging or being besieged, and a Mind Leash ability is equally useful for stirring chaos in the ranks in both siege lines and castle lines, buying valuable time.

When fighting a faceless puppeteer, try and aim for their significantly weaker Might Defense, and take advantage of their relatively low hit points for an elite unit. Shooters that deal Might damage are particularly useful against them.

Gallery[]


Heroes VI Dungeon Faction Icon.png Dungeon
Basic creatures
Assassin · Stalker · Shadow lurker · Manticore · Minotaur · Faceless · Shadow dragon
Upgraded creatures
Shade · Chakram dancer · Shadow watcher · Scorpicore · Minotaur guard · Faceless puppeteer · Black dragon
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