In the Heroes of Might and Magic series, the Experience is a measure of a hero's power. It is the main indicator of how well developed such a character is, and ultimately affects almost all of their stats.
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Heroes of Might and Magic I
In Heroes of Might and Magic, growing the heroes plays a vital part in a successful strategy. However, the actions of gaining experience and developing the heroes have less importance than in any other game of the series, because heroes lack secondary skills and specialties.
Heroes start with an initial number of Experience Points randomly assigned and ranging between 40 and 90.
The main way of gaining Experience is by winning combats. After each victorious combat, the hero gains an amount of Experience Points equal to the total hit points of the destroyed hostile creatures (i.e. one Experience Point for each Hit Point depleted). The only exception to this rule is made by Trolls and, respectively, Cyclopes. A victory over them awards a number of Experience Points multiplied by a coefficient of 1.25 and, respectively, 0.75.
When conquering a town or reporting a victory against an enemy hero, an additional quantity of 500 Experience Points are awarded (independent of the town's or hero's specs).
Relationships between the experience and the level
The following table lists the Experience Points amounts needed to reach all the Hero Levels. After surpassing the 75th Level, a bug occurs and the true Level of the hero is not calculated correctly anymore. This is because the Experience is normally capped at 2^31-1 (approximately 4 bytes), and in a normal game the prospect of amassing this huge quantity of Experience is extremely unlikely.
|Level||Experience Points||Level||Experience Points||Level||Experience Points||Level||Experience Points|
Heroes of Might and Magic II
Heroes of Might and Magic III
The usual way to gain experience is through Combat. If a hero is victorious, at the end of combat, they'll receive 1 experience point for each Health of the creatures they've killed. Summoned Elementals and War Machines don't count. Resurrected creatures are only counted once, except Demons raised by Pit Lords. If there was an enemy hero present, the victor also gets 500 extra experience if the enemy hero didn't Retreat or Surrender.
A hero may gain 'free' experience by visiting a Learning Stone or a Dungeon town with a Battle Scholar Academy built. One can also 'pay' for experience at a Tree of Knowledge, an Altar of Sacrifice or by visiting Sirens. Treasure Chests give a choice of experience and Gold. Pandora's Boxes and Events might also give Experience.
Heroes of Might and Magic IV
Heroes of Might and Magic V
|Might and Magic game concepts|
|Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests|
|Heroes of Might and Magic game concepts|
|Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII)|
|King's Bounty game concepts|
|Boss · Heroes · Marriage · Spirits of Rage · Villains|
|Ardon series game concepts|
|Experience · Shifter forms|