Might and Magic Wiki
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Map[1]

Emerald Island is a region in Might and Magic VII: For Blood and Honor. It is the starting location of the game. The southern part is inhabited, while the northwestern part is full of dragonflies.

The dock at the southern end offers passage to Harmondale once the scavenger hunt is complete, but once the party leaves, there is no way to return to Emerald Island.

Map guide[]

  1. Two Palms Tavern: Tavern. Location of the innkeeper Aaron. Wandering around outside is Ailyssa the Bard.
  2. Well that gives +50 temporary fire resistance.
  3. Home of Carolyn Withers, who sells membership to the Air and Fire guilds.
  4. The Knight's Blade: Weapon shop. Location of Tor. The side door leads to a room where Grant lives.
  5. Erik's Armory: Armor shop. Location of Erik.
  6. Location of Lord Markham and Thomas the Judge.
  7. Home of Roger Tellmar, who sells membership to the Body and Spirit guilds.
  8. Island Training Grounds: Location of Trajan, who offers training up to level 5.
  9. Healer's Tent: Healing temple. Location of Lauren.
  10. Well that restores 5 hit points.
  11. Well that restores 5 spell points.
  12. Initiate Guild of Spirit: Location of Fialt, who sells basic spirit spells.
  13. Initiate Guild of Air: Location of Jenny, who sells basic air spells.
  14. The Blue Bottle: Magic shop. Location of Kethry.
  15. Malwick, who will offer the party a fire wand. If they take it, they will be given the Talk to Niles Stantley quest 50 days after the Choose a judge quest has been completed.
  16. Initiate Guild of Body: Location of Standish, who sells basic body spells.
  17. Well that gives +2 permanent luck.
  18. Emerald Enchantments: Magic shop. Location of Thurston.
  19. Initiate Guild of Fire: Location of Sethric, who sells basic fire spells.
  20. Pedestal that casts haste.
  21. Treasure room. Location of the seashell. The area is full of dragonflies.
  22. Pedestal that casts Day of the Gods.
  23. The Dragon's Lair.
  24. Pedestal that casts fire resistance.
  25. Location of Sally, who sells seashells for 100 gold. Nearby is the home of Donna Wyrith, a minor NPC.
  26. The Temple of the Moon.
  27. Docks. Location of the ship Lady Margaret and its captain William Darvees, which offers passage to Harmondale once the scavenger hunt quest is completed. The NPC Mia Lucille can be found in the small hut.

Allies[]

Enemies[]

Statistics[]

  • Trap value: 0
  • Steal value: 1
  • Perception: 0

Sources[]