- For other uses, see elf.
"Before the Great Cataclysm, all the Elves in Chedian were members of one of 13 clans, who usually kept to themselves. Each of these clans had sub–clans known as Sils. Sometime before or during the Great Cataclysm, the 13 clans were scattered to the winds. After the Cataclysm, the clans began intermingling with each other, and other races. The strong clan loyalties they used to have are breaking down. It is not uncommon to see Elves drop their clan or Sil names. There is rumour of another group of Elves who live to the south who belong to a lost 14th clan known as A'Rikdun.Elves are one of the four playable races in Might and Magic IX, the others being humans, dwarves, and half-orcs.
Elves are smaller in stature than Humans or Half–Orcs, and thus have poor Endurance (the cost to raise the Endurance Stat is 2 points per 1 point raised). However, Elves are very skilled in Accuracy (cost to raise Accuracy Stat by 2 points is only 1 point from the Points Available pool)."
Elves have the following starting statistics:
- Might: 10
- Magic: 13
- Endurance: 10
- Accuracy: 13
- Speed: 11
- Luck: 11
Elves have the highest default magic and accuracy skills of the four races, making them good mages or bow-users. Their lack of hit points means that they should stay at the back at the party, as far from the enemy as possible.