![]() |
|
This article is in need of image(s), or would greatly benefit from higher quality images. If you happen to have one available, please upload a relevant image and place it here. |
These are the Earth Magic spells in Might and Magic VII: For Blood and Honor.
Normal level[]
Stun: Costs 1 spell point. Delivers a stunning blow which does no damage, but knocks back the target monster and forces it to recover before performing any actions.
- Normal: Basic effect.
- Expert: Stronger effect.
- Master: Stronger effect.
- Grandmaster: Strongest effect.
Slow: Costs 2 spell points. Halves movement speed and doubles recovery time for a single target creature.
- Normal: Duration is 3 minutes per skill point.
- Expert: Duration is 5 minutes per skill point.
- Master: Creature slowed to a quarter of regular speed.
- Grandmaster: Creature slowed to an eighth of regular speed.
Earth Resistance: Costs 3 spell points. Increases all characters' resistance to Earth Magic. Duration is one hour per skill point.
- Normal: +1 resistance per skill point.
- Expert: Resistance increase is doubled.
- Master: Resistance increase is tripled.
- Grandmaster: Resistance increase is quadrupled.
Deadly Swarm: Costs 4 spell points. Summons a swarm of insects which bite and sting a single target creature. Damage is 5 plus 1-3 per skill point.
- Normal: Basic recovery rate.
- Expert: Faster recovery rate.
- Master: Faster recovery rate.
- Grandmaster: Fastest recovery rate.
Expert level[]
Stone Skin: Costs 5 spell points. Increase the armor class of a target character by 5 plus 1 per skill point.
- Expert: Duration is 1 hour plus 5 minutes per skill point.
- Master: Duration is 1 hour plus 15 minutes per skill point.
- Grandmaster: Duration is 1 hour plus 1 hour per skill point.
Blades: Costs 8 spell points. Fires a rotating metal blade at a single target. Damage is 1-9 per skill point.
- Expert: Basic recovery rate.
- Master: Faster recovery rate.
- Grandmaster: Fastest recovery rate.
Stone to Flesh: Costs 10 spell points. If a character is turned to stone, this spell will turn them back to flesh if it is cast in time.
- Expert: Works if character has been stoned less than 1 hour per skill point.
- Master: Works for 1 day per skill point.
- Grandmaster: No time limit.
Master level[]
Rock Blast: Costs 15 spell points. Releases a magical stone into the world which rolls and bounces around. When it hits a creature or comes to rest, it explodes, doing 1-8 points of damage per skill point. If the party is nearby its members will take damage.
- Master: Basic recovery rate.
- Grandmaster: Faster recovery rate.
Telekinesis: Costs 20 spell points. Allows the character to manipulate objects at a distance. Among other things, they may open doors, get items, and open chests.
- Master: Basic recovery rate.
- Grandmaster: Faster recovery rate.
Death Blossom: Costs 25 spell points. Fires a magical stone into the air which explodes into shards. Can only be cast outdoors.
- Master: Damage is 20 points plus 1 per skill point.
- Grandmaster: Faster recovery rate. Damage is 20 plus 2 per skill point.
Grandmaster level[]
Mass Distortion: Costs 30 spell points. Enormously increases the weight of a target creature causing it massive internal damage. Damage is 25% of monster’s health plus 2% per skill point.