- For the magical school in other games, see Earth magic.
Earth Magic is a set of hero abilities in Might & Magic: Heroes VI.
Earth Magic school is available to all factions.
Abilities[]
Tier I[]
Tier I abilities have no requirement.
Tier II[]
Tier II abilities require hero level 5 or higher.
Tier III[]
Tier III abilities require hero level 15 or higher.
Icon | Ability | Type | Description | Effect |
---|---|---|---|---|
Earth magic III | (passive, adventure) | Hero gains 3 Magic Power (Earth). (Earth magic II ability required) |
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Earthquake | (active, combat) | Deals 4 structural damage to walls and obstacles in the target 4x4 area. All creatures caught within the area will also be "Dazed". | Cooldown: 3 turns. | |
Mana cost: 50 | ||||
Petrification | (active, combat) | Target creature turns to stone and becomes invulnerable for 2 turns. Target enemies cannot act. Target friendly creatures may act but doing so will dispel this effect. | Cooldown: 4 turns. | |
Mana cost: 45 | ||||
Poison cloud | (active, combat) | Creates a 3x3 cloud of poison which deals X damage (Earth) each turn. Lasts until the end of the combat. | Charges: 1 | |
Mana cost: 75 | ||||
Summon earth elemental | (active, combat) | Summons X Earth Elementals. | Cooldown: 3 turns. | |
Mana cost: 45 |
Bonuses[]
- Master of Earth (Specialization) - Increases the effectiveness of Magic (Earth) by 6%
- Regeneration master (Specialization) - Receives Regeneration by default with 10% bonus.
- Stone skin master (Specialization) - Receives Stone Skin by default with 10% bonus.
- Brythigga amber (Neck artifact) - Damage (Earth) spells deal 20% more damage
- Batu's totem (Dynasty Weapon) - Earth Affinity: Increases Magic Power (Earth) by 5. Mana cost of all Earth spells is reduced by 10%.