Dwellings are buildings that allow you to recruit troops (also known as units or creatures) to fight in your army. If you do not have enough space in your army for the creatures, you either cannot purchase them, or will be asked to exchange them for another creature.
There are two types of dwellings in Heroes of Might and Magic: Kingdom Dwellings and External Dwellings. They can be found inside a town or on the adventure map, respectively. On the adventure map, some are guarded and others the troops will join your army for free.
Gameplay concepts |
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Might and Magic game concepts |
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests |
Heroes of Might and Magic game concepts |
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) · War machines |
King's Bounty game concepts |
Boss · Heroes · Marriage · Spirits of Rage · Villains |
Ardon series game concepts |
Experience · Shifter forms |