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Buildings[]
Basic[]
Village hall
Town hall
City hall
Capitol
Marketplace
Allows you to purchase Rank 1 Town buildings and increases your kingdom's daily income by 500 gold.
Allows you to purchase Rank 2 Town buildings and increases your kingdom's daily income by 1000 gold.
Allows you to purchase Rank 3 Town buildings and increases your kingdom's daily income by 2000 gold.
Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom.
Trading and exchanging resources. Produces 500 gold/day.
Requires:
N/A
Requires:
2000 gold 2 wood 2 ore
Requires:
5000 gold 5 wood 5 oreTown hall
Requires:
10000 gold 10 wood 10 oreCity hall
Requires:
2500 gold 2 wood 2 ore
Basic fortification
Advanced fortification
Superior fortification
Basic town portal
Advanced town portal
Erects walls around the Town. Increases creature growth by 1.
A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a "weakness" effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.
Adds 2 arrow towers, fortifies your Town's defenses. Also increases creature growth by 1.
Your heroes can teleport from this Town to any other Town you control.
Allows the heroes to teleport back to this Town.
Requires:
2500 gold 5 wood 5 ore
Requires:
5000 gold 10 wood 10 oreBasic fortification Town hall
Requires:
7500 gold 15 wood 15 oreAdvanced fortification City hall
Requires:
3500 gold 5 wood 5 ore 5 crystalTown hall
Requires:
7000 gold 10 wood 10 ore 10 crystalBasic town portal City hall
Other[]
Hall of Heroes
Altar of Magic Disruption
Tuidhana's shelter
Shadowveil loom
Soulvenom crucible
Heroes can be hired here for a fee.
Visiting Hero's creatures benefit from the "Immunity to Magic" effect during the first 3 turns of the next combat. Can be visited once per week.*
Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.*
Hides the number of friendly core creature stacks in the town's area of control, during combat and on the Adventure Map.*
All enemy creatures suffer the effect of "Poisoned" at the start of combat in the town's area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.*
Requires:
2000 gold
Requires:
2000 gold 2 wood 5 ore 2 crystalTown hall
Requires:
2000 gold 2 wood 5 ore 2 crystalTown hall
Requires:
4000 gold 5 wood 5 ore 8 crystalCity hall
Requires:
4000 gold 5 wood 5 ore 8 crystalCity hall
Advanced marketplace
Mark of Malassa
Artifacts can be bought and sold and special offers are available every week.
Provides 5000 gold/day and increased all creature production by 50%. All invisible, poison, and mind control abilities increase in duration by 1 turn.