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For the faction in other games, see Dungeon.

The Dungeon is a faction from Might & Magic: Heroes VI add-on, Shades of Darkness.

Lore[]

Dark elves, trying to establish their nation, will have to face the eternal enemies of Darkness: the angels.

Classes[]

Creatures[]

Tactics[]

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Buildings[]

Basic[]

 
Village hall Dungeon Heroes VI.png Town hall Dungeon Heroes VI.png City hall Dungeon Heroes VI.pngCapitol Dungeon Heroes VI.pngMarketplace Dungeon Heroes VI.png
Village hall Town hall City hallCapitolMarketplace
Allows you to purchase Rank 1 Town buildings and increases your kingdom's daily income by 500 gold. Allows you to purchase Rank 2 Town buildings and increases your kingdom's daily income by 1000 gold. Allows you to purchase Rank 3 Town buildings and increases your kingdom's daily income by 2000 gold.Increases your kingdom's daily income by 4000 gold. You can only build 1 Capitol in your kingdom.Trading and exchanging resources. Produces 500 gold/day.

Requires:

N/A

Requires:

2000 gold
2 wood
2 ore

Requires:

5000 gold
5 wood
5 ore
Town hall

Requires:

10000 gold
10 wood
10 ore
City hall

Requires:

2500 gold
2 wood
2 ore

Basic fortification Dungeon Heroes VI.pngAdvanced fortification Dungeon Heroes VI.pngSuperior fortification Dungeon Heroes VI.pngBasic town portal Dungeon Heroes VI.pngAdvanced town portal Dungeon Heroes VI.png
Basic fortificationAdvanced fortificationSuperior fortificationBasic town portalAdvanced town portal
Erects walls around the Town. Increases creature growth by 1.A black river is added to your town`s defense. Any creature entering it or standing in it will suffer a "weakness" effect (Reduce Damage of target enemy creature by 19% for 5 turns). Creature production is increased by 1.Adds 2 arrow towers, fortifies your Town's defenses. Also increases creature growth by 1.Your heroes can teleport from this Town to any other Town you control.Allows the heroes to teleport back to this Town.

Requires:

2500 gold
5 wood
5 ore

Requires:

5000 gold
10 wood
10 ore
Basic fortification
Town hall

Requires:

7500 gold
15 wood
15 ore
Advanced fortification
City hall

Requires:

3500 gold
5 wood
5 ore
5 crystal
Town hall

Requires:

7000 gold
10 wood
10 ore
10 crystal
Basic town portal
City hall
 


Other[]

 
Hall of Heroes Dungeon Heroes VI.png Altar of Magic Disruption Dungeon Heroes VI.png Tuidhana's shelter Dungeon Heroes VI.pngShadowveil loom Dungeon Heroes VI.pngSoulvenom crucible Dungeon Heroes VI.png
Hall of Heroes Altar of Magic Disruption Tuidhana's shelterShadowveil loomSoulvenom crucible
Heroes can be hired here for a fee. Visiting Hero's creatures benefit from the "Immunity to Magic" effect during the first 3 turns of the next combat. Can be visited once per week.* Fills the Shroud of Malassa faction ability gauge to rank 1 at the start of each combat.*Hides the number of friendly core creature stacks in the town's area of control, during combat and on the Adventure Map.*All enemy creatures suffer the effect of "Poisoned" at the start of combat in the town's area of control. Deals 50 Darkness damage every turn and reduces the enemy`s Initiative by 5. The effect lasts 3 turns.*

Requires:

2000 gold

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town hall

Requires:

2000 gold
2 wood
5 ore
2 crystal
Town hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City hall

Requires:

4000 gold
5 wood
5 ore
8 crystal
City hall

Advanced marketplace Dungeon Heroes VI.pngMark of Malassa Dungeon Heroes VI.png
Advanced marketplaceMark of Malassa
Artifacts can be bought and sold and special offers are available every week.Provides 5000 gold/day and increased all creature production by 50%. All invisible, poison, and mind control abilities increase in duration by 1 turn.

Requires:

2500 gold
2 wood
5 ore
2 crystal
Marketplace

Requires:

15000 gold
15 wood
15 ore
15 crystal
Capitol
Tear of Asha
 


Creature production[]

Unupgraded[]

 
Halls of the Unseen Hand Dungeon Heroes VI.png Shadow arena Dungeon Heroes VI.png Altar of eyes Dungeon Heroes VI.pngManticore lair Dungeon Heroes VI.pngChamber of Whispers Dungeon Heroes VI.png
Halls of the Unseen Hand Shadow arena Altar of eyesManticore lairChamber of Whispers
Allows recruitment of Assassins. Allows recruitment of Stalkers. Allows recruitment of Shadow Lurkers.Allows recruitment of Manticores.Allows recruitment of Faceless.

Requires:

1750 gold
6 wood
3 ore

Requires:

2250 gold
2 wood
5 ore

Requires:

1250 gold
5 wood
5 ore

Requires:

4000 gold
6 wood
4 ore
4 crystal
Town hall

Requires:

4000 gold
5 wood
5 ore
5 crystal
Town hall

Maze Dungeon Heroes VI.pngDragon spire Dungeon Heroes VI.png
MazeDragon spire
Allows recruitment of Minotaurs.Allows recruitment of Shadow Dragons.

Requires:

3500 gold
5 wood
4 ore
3 crystal
Town hall

Requires:

11000 gold
12 wood
14 ore
13 crystal
City hall
 


Upgraded[]

 
Halls of the Black Heart Dungeon Heroes VI.png Shadow ring Dungeon Heroes VI.png Pillar of eyes Dungeon Heroes VI.pngScorpicore lair Dungeon Heroes VI.pngChamber of Secrets Dungeon Heroes VI.png
Halls of the Black Heart Shadow ring Pillar of eyesScorpicore lairChamber of Secrets
Allows recruitment of Shades. Assassin/Shade weekly production is increased by 4. Allows recruitment of Chakram Dancers. Stalker/Chakram Dancer weekly production is increased by 3. Allows recruitment of Shadow Watchers. Shadow Lurker/Shadow Watcher weekly production is increased by 3.Allows recruitment of Scorpicores. Manticore/Scorpicore weekly production is increased by 1.Allows recruitment of Faceless Puppeteers. Faceless/Faceless Puppeteer weekly production is increased by 2.

Requires:

2000 gold
4 wood
3 crystal
Halls of the Unseen Hand

Requires:

1500 gold
1 wood
3 ore
1 crystal
Shadow arena

Requires:

2500 gold
2 wood
3 ore
4 crystal
Altar of Eyes

Requires:

2500 gold
4 wood
1 ore
3 crystal
Manticore lair

Requires:

3500 gold
5 wood
6 crystal
Chamber of Whispers

Labyrinth Dungeon Heroes VI.pngDragon pinnacle Dungeon Heroes VI.png
LabyrinthDragon pinnacle
Allows recruitment of Minotaur Guards. Minotaur/Minotaur Guard weekly production is increased by 1.Allows recruitment of Black Dragons. Shadow Dragon/Black Dragon weekly production is increased by 1.

Requires:

2500 gold
7 wood
4 crystal
Maze

Requires:

9000 gold
13 wood
11 ore
12 crystal
Dragon spire
 


Gallery[]

Might & Magic: Heroes VI
Gameplay Reputation - Town conversion - Abilities - Bosses
Factions Dungeon Creatures - Might / Magic heroes
Haven Creatures - Might / Magic heroes
Inferno Creatures - Might / Magic heroes
Necropolis Creatures - Might / Magic heroes
Sanctuary Creatures - Might / Magic heroes
Stronghold Creatures - Might / Magic heroes
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