- This article is about the faction from Heroes III. For other factions of the same name, see Dungeon.
The Dungeon is a faction in Heroes of Might and Magic III.
Dungeon towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
Lore[]
The Dungeon is the seat of Overlords and Warlocks of Nighon. Their society is shaped by non-ending conflict, brutality and viciousness. The life in Nighon is oriented around perpetual fighting for more and more power. To accomplish their vile goals, Overlords and Warlocks often use the creatures and beasts of Nighon as the means to an end. The troglodytes are strange, weak creatures, used by Nighon lords en masse to flood their opponents or draw attention from the main body of the army. That is composed of beholders, eye-like creatures created by warlocks who use their blazing eyes to shoot deadly volleys of energy against their enemies. The beholders often come with help of medusas, serpent women archers who are known to be deadly in the close range fights as well, being able to turn their enemies into stone. The lords of Nighon often use the devastating strength of minotaurs to crush their opponents' defenses while harpies and manticores succesfully flank the enemy thanks to their high mobility and deadly claws. At the last, there come the red dragons, deadly evil spawn of dragon-kin. Sometimes, the most powerful of underground lords even have the black dragons in their service, and their power is often crushing even the most powerful of the enemies, safe for their own kind perhaps.
Classes[]
Creatures[]
Buildings[]
Basic[]
Village hall | Town hall | City hall | Capitol | Tavern |
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. | The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. | The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day. | The Capitol earns your kingdom 4000 gold per day. | The Tavern increases morale for troops defending the city. |
Requires: N/A |
Requires: 2500Tavern |
Requires: 5000Mage guild level 1 Marketplace Blacksmith Town hall | Requires: 10000Castle City hall | Requires: 5500 |
Fort | Citadel | Castle | Marketplace | Blacksmith |
The Fort provides your town with defensive walls. | Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses. | The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth. | With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own). | The Blacksmith provides your armies with Ballistas. |
Requires: 2020 5000 | Requires: 52500 Fort | Requires: 1010 5000 Citadel | Requires: 5500 | Requires: 51000 |
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Mage guild[]
Unique[]
Creature production[]
Un-upgraded[]
Upgraded[]
Gallery[]
Heroes of Might and Magic III factions |
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Castle · Rampart · Tower |
Stronghold · Fortress · Conflux (AB) |
Inferno · Necropolis · Dungeon · Forge (AB; scrapped) |