FANDOM


The Dungeon is a faction in Heroes of Might and Magic III.

Dungeon towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other Dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

LoreEdit

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

ClassesEdit

CreaturesEdit

BuildingsEdit

BasicEdit

 
Village hall Dungeon H3 Town hall Dungeon H3 City hall Dungeon H3Capitol Dungeon H3Tavern Dungeon H3
Village hall Town hall City hallCapitolTavern
The Village Hall allows you to purchase town structures and earns your kingdom 500 gold per day. The Town Hall allows you to purchase town structures and earns your kingdom 1000 gold per day. The City Hall allows you to purchase town structures and earns your kingdom 2000 gold per day.The Capitol earns your kingdom 4000 gold per day.The Tavern increases morale for troops defending the city.

Requires:

N/A

Requires:

2500 IconGoldIII
Tavern

Requires:

5000 IconGoldIII
Mage guild level 1
Marketplace
Blacksmith
Town hall

Requires:

10000 IconGoldIII
Castle
City hall

Requires:

5 IconWoodIII
500 IconGoldIII

Fort Dungeon H3Citadel Dungeon H3Castle Dungeon H3Marketplace Dungeon H3Blacksmith Dungeon H3
FortCitadelCastleMarketplaceBlacksmith
The Fort provides your town with defensive walls.Including a 50% increase to base creature growth, the Citadel adds a keep, and other terrain obstacles, to a town's defenses.The Castle adds two arrow towers, fortifies your kingdom's defenses, and doubles base creature growth.With the Marketplace, you can buy and sell resources (exchange rates increase with each Marketplace you own).The Blacksmith provides your armies with Ballistas.

Requires:

20 IconWoodIII
20 IconOreIII
5000 IconGoldIII

Requires:

5 IconOreIII
2500 IconGoldIII
Fort

Requires:

10 IconWoodIII
10 IconOreIII
5000 IconGoldIII
Citadel

Requires:

5 IconWoodIII
500 IconGoldIII

Requires:

5 IconWoodIII
1000 IconGoldIII
 


Mage guildEdit

 
Mage guild level 1 Dungeon H3 Mage guild level 2 Dungeon H3 Mage guild level 3 Dungeon H3Mage guild level 4 Dungeon H3Mage guild level 5 Dungeon H3
Mage guild level 1 Mage guild level 2 Mage guild level 3Mage guild level 4Mage guild level 5
Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within. Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.Entering the Mage Guild will allow a visiting hero to learn the spells kept within.

Requires:

5 IconWoodIII
5 IconOreIII
2000 IconGoldIII

Requires:

5 IconWoodIII
5 IconOreIII
4 IconMercuryIII
4 IconCrystalIII
4 IconSulfurIII
4 IconGemsIII
1000 IconGoldIII
Mage guild level 1

Requires:

5 IconWoodIII
5 IconOreIII
6 IconMercuryIII
6 IconCrystalIII
6 IconSulfurIII
6 IconGemsIII
1000 IconGoldIII
Mage guild level 2

Requires:

5 IconWoodIII
5 IconOreIII
8 IconMercuryIII
8 IconCrystalIII
8 IconSulfurIII
8 IconGemsIII
1000 IconGoldIII
Mage guild level 3

Requires:

5 IconWoodIII
5 IconOreIII
10 IconMercuryIII
10 IconCrystalIII
10 IconSulfurIII
10 IconGemsIII
1000 IconGoldIII
Mage guild level 4
 


UniqueEdit

 
Resource silo Dungeon H3 Portal of summoning Dungeon H3 Mushroom rings Dungeon H3Artifact merchants Dungeon H3Battle scholar academy Dungeon H3
Resource silo Portal of summoning Mushroom ringsArtifact merchantsBattle scholar academy
The Resource Silo provides you with additional +1 sulfur each day. With the Portal of Summoning, you can recruit creatures from an externally flagged dwelling. The Mushroom Rings increase Troglodyte production by 7 per week.For a nominal fee, you can purchase artifacts from the Artifact Merchants.The Academy of Battle Scholars teaches new skills to any hero (+1000 experience) once.

Requires:

5 IconOreIII
5000 IconGoldIII
Marketplace

Requires:

5 IconOreIII
2500 IconGoldIII

Requires:

1000 IconGoldIII
Warren

Requires:

10000 IconGoldIII
Marketplace

Requires:

5 IconWoodIII
5 IconOreIII
1000 IconGoldIII

Mana vortex Dungeon H3Guardian of Earth Dungeon H3
Mana vortexGuardian of Earth
The Mana Vortex temporarily doubles spell points for any garrison or visiting hero.The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your kingdom with additional 5000 gold per day, and increases the Power of a garrison hero by +12 when defending against a siege.

Requires:

1000 IconGoldIII
Mage guild level 1

Requires:

The Grail
 


Creature productionEdit

Un-upgradedEdit

 
Warren Dungeon H3 Harpy loft Dungeon H3 Pillar of eyes Dungeon H3Chapel of Stilled Voices Dungeon H3Labyrinth Dungeon H3
Warren Harpy loft Pillar of eyesChapel of Stilled VoicesLabyrinth
The Warren allows you to recruit Troglodytes. The Harpy Loft allows you to recruit Harpies. The Pillar of Eyes allows you to recruit Beholders.The Chapel of Stilled Voices allows you to recruit Medusae.The Labyrinth allows you to recruit Minotaurs.

Requires:

10 IconWoodIII
400 IconGoldIII
Fort

Requires:

1000 IconGoldIII
Warren

Requires:

1 IconWoodIII
1 IconOreIII
1 IconMercuryIII
1 IconGemsIII
1 IconCrystalIII
1 IconMercuryIII
1000 IconGoldIII
Warren

Requires:

5 IconWoodIII
10 IconOreIII
2000 IconGoldIII
Harpy loft
Pillar of eyes

Requires:

10 IconOreIII
10 IconGemsIII
4000 IconGoldIII
Chapel of Stilled Voices

Manticore lair Dungeon H3Dragon cave Dungeon H3
Manticore lairDragon cave
The Manticore Lair allows you to recruit Manticores.The Dragon Cave allows you to recruit Red Dragons.

Requires:

5 IconWoodIII
5 IconOreIII
5 IconMercuryIII
5 IconSulfurIII
5000 IconGoldIII
Chapel of Stilled Voices

Requires:

15 IconWoodIII
15 IconOreIII
20 IconSulfurIII
15000 IconGoldIII
Manticore lair
Labyrinth
Mage guild level 2
 


UpgradedEdit

 
Upg. warren Dungeon H3 Upg. harpy loft Dungeon H3 Upg. pillar of eyes Dungeon H3Upg. chapel of Stilled Voices Dungeon H3Upg. labyrinth Dungeon H3
Upg. warren Upg. harpy loft Upg. pillar of eyesUpg. Stilled VoicesUpg. labyrinth
The Warren allows you to recruit Infernal Troglodytes. The Harpy Loft allows you to recruit Harpy Hags. The Pillar of Eyes allows you to recruit Evil Eyes.The Chapel of Stilled Voices allows you to recruit Medusa Queens.The Labyrinth allows you to recruit Minotaur Kings.

Requires:

5 IconWoodIII
1000 IconGoldIII
Warren

Requires:

2 IconSulfurIII
2 IconCrystalIII
1000 IconGoldIII
Harpy loft

Requires:

1 IconWoodIII
1 IconOreIII
1 IconMercuryIII
1 IconGemsIII
1 IconCrystalIII
1 IconMercuryIII
1000 IconGoldIII
Pillar of eyes

Requires:

5 IconWoodIII
1500 IconGoldIII
Chapel of Stilled Voices

Requires:

5 IconOreIII
5 IconGemsIII
3000 IconGoldIII
Labyrinth

Upg. manticore lair Dungeon H3Upg. dragon cave Dungeon H3
Upg. manticore lairUpg. dragon cave
The Manticore Lair allows you to recruit Scorpicores.The Dragon Cave allows you to recruit Black Dragons.

Requires:

5 IconWoodIII
5 IconOreIII
5 IconMercuryIII
5 IconSulfurIII
3000 IconGoldIII
Manticore lair

Requires:

15 IconWoodIII
15 IconOreIII
20 IconSulfurIII
15000 IconGoldIII
Dragon cave
Mage guild level 3
 


GalleryEdit

Community content is available under CC-BY-SA unless otherwise noted.