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"Soon Duke Alarice will find himself permanently among the dead. Right now our plans go well as we prepare to launch an assault. Finneas does not agree with my tactics, but I know that his tactics are certain death. It is only a matter of time before he realizes his error and follows my direction. Soon he will come to see that he cannot survive without my guidance."
Sandro

Duke Alarice is the fourth and final scenario of the Rise of the Necromancer campaign in Heroes of Might and Magic III: The Shadow of Death.

Walkthrough[]

Defeat Duke Alarice and all his allies to win the campaign. However, if Sandro or Finneas are defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 25 but will carry their experience, skills and spells on to their next campaign.OffBck

For the final step towards the throne of Deyja, Sandro and Finneas have just to slay Duke Alarice and his allies. Finneas does not agree with Sandro's strategy, but Sandro knows well it is a matter of time before Finneas realizes the mistakes and finds himself unable to rule without Sandro. There are seven Necropolis towns, from which four are the enemy ones, two are neutral and one is Sandro's and Finneas' town. The first two towns, owned by the teal player, as well as the southern town owned by the blue player, can be accessed easily, the latter through the green portal southwest of the cenrtal town. However, Alarice's castle requires some keymaster tents to open the border guards and the gates to be accessed.

The keymaster tents must be visited in this order:

  • darkblue keymaster tent, defended by archangels, east of the southern Necropolis
  • lightblue keymaster tent, west of the central Necropolis
  • black keymaster tent, in the northeastern corner, guarded by gold dragons
  • brown keymaster tent, in the southeastern corner, protected by dendroid guards
  • purple keymaster tent, between the northern and central Necropolis towns

Also, Sandro and Finneas can acquire the two neutral Necropolis towns. The eastern one requires a level 25 hero to unlock the town (and defeat some power liches), while the western one can be unlocked by a green keymaster tent. The tent lies in the north, but is protected by a white border guard, whose tent lies in southwestern corner. In addition, there is a seer in southeast, who asks for a dragon wing tabard for +4 knowledge. The southern seer needs the endless purse of gold

Once the purple keymaster tent has been visited, Sandro and Finneas can access Alarice's castle from the southwestern path. Once the final Necropolis town is captured, the king of Deyja crowns Finneas a lord, unaware Sandro plans on eradicating him and place Finneas as the new king of the undead.

Towns[]

Strategy[]

Like in the previous scenario, one hero should remain defensive and protect the towns, while the other one has to defeat the enemy towns and visit the keymaster tents. Despite many towns, Sandro has just to push the battles onto the enemy, not allowing them a moment to regain their forces. Sandro and Finneas are limited to level 25.

Gallery[]

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On