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The Druid Circle is located in the eastern Murmurwoods region. It contains an unused quest item that was dropped from the game before release, possibly for an originally planned druid promotion.

Chests in this dungeon require Level 7 Master Disarm Trap to open safely.

The following numbered areas correspond to the numbers on the map.

1. Elevator and Dispersal Room[]

The druid circle is entered at ground level and reached via an automatic elevator (shown in red on the map), which will take the party down to this central chamber. If the party fails to exit the elevator, it will automatically rise again. Just outside of the elevator itself are a series of trap switches set in a radial pattern into the floor which, when stepped on, trigger blasts from wall outlets set around the room. Milling about in the circular chamber are several Chargers, Juggernauts, Dark dwarf grunts, Dark dwarf pounders, and/or Dark dwarf berserkers. In addition, a couple of large or small Boulders are also present.

2. North Passage[]

The north passage ends first in a circular chamber before branching out again. Set into the walls of the circular chamber are two secret doors, each hiding an alcove where a trapped treasure chest sits, marked with a "C" on the map. The chests contain gold and some mid to high-level items. Both this chamber and the passageways and chambers beyond it have several Chargers, Juggernauts, Dark dwarf grunts, Dark dwarf pounders, Dark dwarf berserkers, and/or either size of Boulder.

3. South Passage[]

The south passage ends in a roughly circular chamber, and is the habitat of a few Chargers, Juggernauts, Dark dwarf grunts, Dark dwarf pounders, Dark dwarf berserkers, and/or either size of Boulder. At the southernmost tip of the chamber is a secret door. Behind this door is an alcove, marked with a "D" on the map, that contains a trapped treasure chest, containing the Druid Circlet of Power (an unused quest item) and some mid to high-level items and gold.

4. West Passage[]

Quite a few Chargers, Juggernauts, Dark dwarf grunts, Dark dwarf pounders, Dark dwarf berserkers, and/or either size of Boulder lurk in this passage.

5. East Passage[]

Quite a few Chargers, Juggernauts, Dark dwarf grunts, Dark dwarf pounders, Dark dwarf berserkers, and/or either size of Boulder lurk in this passage.

Monsters[]

Might and Magic VIII: Day of the Destroyer dungeons
Abandoned Pirate Keep · Abandoned Temple · Ancient Troll Home · Balthazar Lair · Barbarian Fortress · Castle of Air · Castle of Fire · Chain of Fire · Chapel of Eep · Church of Eep · Crypt of Korbu · Cyclops Larder · Dark Dwarf Compound · Dire Wolf Den · Dragon Cave · Dragon Hunters' Camp · Druid Circle · Escaton's Crystal · Escaton's Palace · Grand Temple of Eep · Ilsingore's Cave · Mad Necromancer's Lab · Naga Vault · Necromancers' Guild · Ogre Fortress · Old Loeb's Cave · Passage under Regna · Pirate Outpost · Pirate Stronghold · Prison of the Lord of Air · Prison of the Lord of Earth · Prison of the Lord of Fire · Small Sub Pen · Prison of the Lord of Water · Smugglers' Cove · Temple of the Sun · The Tomb of Lord Brinne · Troll Tomb · Uplifted Library · Vampire Crypt · War Camp · Wasp Nest · Yaardrake's Cave
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