- For other creatures of the same name, see druid.
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Druid | ![]() | |
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Info | |||
Hit Points: | 40 | ||
Armor Class: | 12 | ||
Damage: | 2D4+3 | ||
Attack Speed: | 100 | ||
Preferred enemy: | Knight | ||
Primary attack: | Fire | ||
Primary attack ranged: | Fire | ||
Spells: | Harm | ||
Spell use %: | 40 | ||
Level: | 10 | ||
Experience: | 200 | ||
Treasure: | 10D10 gold 5% chance for a first-level artifact | ||
Resistances | |||
Magic: | 10 | ||
Fire: | 10 | ||
Physical: | 0 | ||
Electric: | 10 | ||
Cold: | 10 | ||
Poison: | 10 |
The druid is a monster in Might and Magic VI: The Mandate of Heaven. Its stronger versions are the great druid and grand druid.
Druids will use the harm spell for 40% of their attacks, and ranged fire attacks the rest of the time. They can be encountered in the Temple of the Moon, Silver Cove, Monolith, and Superior Temple of Baa.