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"The Elemental Lords already departed for our world by the time Tarnum reached the Plane of Water. Tarnum's preemptive attack turned out to be a mistake. Now, he had to gain control over all four elements if he had any hope of returning home."

Don't Drink the Water is the third scenario in Masters of the Elements.

Tarnum must defeat all of the Fortresses. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The Orb of Driving Rain will transfer to the next scenario.OffBck

Tarnum discovers that he can't return home the way he came, and that the only way to travel back to their own plane is to gain control of all Elemental Planes. When they reach the Plane of Water, his advisor Barsolar goes off on his own to explore, and finds out that, unlike the Air Lord's sprites, the inhabitants of the Plane of Water follow their Lord willingly. Like the Air Lord, the Lord of Water has already left his plane - the invasion of their home plane has begun.

Tarnum is plagued by terrible seasickness, and the only thing he can stomach is tea and toast - though he does find it odd that none of the mages are feeling unwell. When asked, everyone gives a different cure, none of which work. In his miserable state, Tarnum accidentally calls out to the Ancestors - and is overheard by the mage instructor Hemoross, who wants to know why Tarnum is calling on the Barbarian gods.

Eventually, Tarnum works out that they put something in his tea to make him ill, as payback for the way he has treated them. He agrees that this is fair, but warns Hemoross that if it happens again, he'll regret it.

Walkthrough[]

Tarnum and his captains start out with a Tower to the south. Far to the north is a green Fortress, led by the Witch Merist. The goal is to defeat the green player. The witch hut next to the tower will teach the heroes Navigation, which will be useful, since the map is covered with water.

There are three neutral Fortresses on the map, allowing Tarnum increased income and creature growth. One is located in the northwestern corner, one on the island southeast of it, and one on the larger island east of Tarnum's Tower.

Towns[]

Strategy[]

To the east of the Tower, Tarnum can find the Necklace of Ocean Guidance and the Sea Captain's Hat, both guarded by water and ice elementals. When combined, the artifacts form the Admiral's Hat, which will be very useful on this map.

On the island northwest of the tower, Tarnum can find the Orb of Driving Rain, and on an island near the center of the eastern edge of the map is the Tome of Water Magic. Both artifacts will carry over to later scenarios. The latter artifact is heavily guarded.

Heroes Chronicles scenarios
Icon-HCWarlords Warlords of the Wasteland A Barbarian King - The Criminal King - Ultimatum - The War for the Mudlands - Siege of the Wallpeaks - Trapped! - Slash and Burn - Steelhorn
Icon-HCUnderworld Conquest of the Underworld Cerberus Gate - The Boatman - Truth Within Nightmares - Twisted Tunnels - Jorm's Ambush - Old Wounds - The Queen's Command - Never Deal with a Demon
Icon-HCElements Masters of the Elements The Trouble with Magic - Walking on Clouds - Don't Drink the Water - Hard Place - The Secret in the Flames - The Magic that Binds - Birds of Fire - Masters of the Elements
Icon-HCDragons Clash of the Dragons The Dragontalker - Dragon's Blood - The Dragon Mothers - Dragons of Rust - Distrust - Dragons of Gossamer Wings - Dragons of Deepest Blue - Clash of the Dragons
Icon-HCTree The World Tree A Distant Cry - Senseless Destruction - The World Within - The Roots of Life - Rebirth
Icon-HCMoon The Fiery Moon The Endless Sands - The Nameless Land - The Sparkling Bridge - The Fiery Moon - Vorr, the Insane
Icon-HCBeastmastersRevolt of the Beastmasters Hopewielder - The First Law - By Royal Decree - The King's Son - The Ransom - Beyond the Borders - Naming a Nation - The First Tatalian War
Icon-HCSword The Sword of Frost Tarnum the Overlord - The Land of the Vori - A New Enemy - A New Ally - The Capture - Tunnels of Ice - The Barbarian's Wife - The Protectors of the Sword
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