- For other creatures of the same name, see genie.
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Djinn | ![]() | |
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Info | |||
Hit Points: | 325 | ||
Armor Class: | 45 | ||
Special attack: | Asleep | ||
Damage: | 10D4+10 | ||
Attack Speed: | 80 | ||
Preferred enemy: | Male | ||
Primary attack: | Electrical | ||
Primary attack ranged: | Electrical | ||
Spells: | Lightning bolt | ||
Spell use %: | 20 | ||
Level: | 44 | ||
Experience: | 2376 | ||
Treasure: | 30% chance for a fifth-level artifact | ||
Resistances | |||
Magic: | Immune | ||
Fire: | 30 | ||
Physical: | 30 | ||
Electric: | Immune | ||
Cold: | 30 | ||
Poison: | 0 |
The djinn is a monster in Might and Magic VI: The Mandate of Heaven. It is stronger than the genie, but weaker than the efreet.
Djinns usually use ranged attacks, dealing 10D4+10 electrical damage, and have a 20% chance to use the lightning bolt spell. They will target male members of the party. They are immune to electrical and magic damage, and can be encountered in the Tomb of VARN.