Might and Magic Wiki
For other uses, see Diplomacy.


Diplomacy is a secondary skill in Heroes of Might and Magic: Olden Era.

Allows you to sometimes recruit neutral armies for Gold instead of fighting them.OffBck

Effects[]

Allows the hero to sometimes recruit neutral armies for Gold instead of fighting them. Higher levels grant more Persuasion Power.

  • Basic Diplomacy allows the hero to sometimes recruit neutral armies for Gold instead of fighting them.
  • Advanced Diplomacy allows the hero to sometimes recruit neutral armies for Gold instead of fighting them, with +25% Persuasion Power.
  • Expert Diplomacy allows the hero to sometimes recruit neutral armies for Gold instead of fighting them, with +50% Persuasion Power.

Subskills[]

Icon Name Level Description
Larger Than Life Advanced +25% to your army power in the eyes on neutral creatures, which makes them more likely to join or flee. This bonus is doubled if the hero knows "Battlecraft".
Eloquence Advanced –75% to the cost of surrender.
Folk Hero Advanced +50% Persuasion Power in Diplomacy with squads from the hero's faction on the global map.
Art of the Deal Expert Squads on the global map take –15% Gold to join. This bonus is doubled if the hero knows "Economy".
Vagrant Army Expert Neutral creatures gain +100% of the hero’s Attack and Defence as a bonus when in their army.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy