- This article is about the creature from Heroes of Might and Magic IV. For other uses, see devil.
The devil is a fourth-level creature of the Necropolis in Heroes of Might and Magic IV.
Devils can teleport to any location during combat. They are resistant to Life Magic spells and take less damage from Life-aligned opponents. They can also summon ice demons to assist them in battle.OffBck
Comments[]
Devils are the kings of the battlefield, able to hit any target at any time. Though they lack the striking power and immunities of their counterpart, the Bone dragon, devils are frightening in the hands of a skilled tactician, for they have infinite mobility and can call in their own reinforcements - one ice demon per devil in the unit. Their life ward can be helpful when the forces of Life seek to wreak vengeance against the damned, but is quite a minor ability overall.
Devils are impossible to screen against, because they can instantly teleport to and attack from any unoccupied space on the battlefield. If you have a vulnerable caster hero or creature, expect them to die early and often.
Probably the best way to use their summoned ice demons is to summon them after the first teleport-attack into the enemy's back row, so that the demons don't have to march across the field (a task that can take them three or four turns), and from there, let them take retaliation strikes for their masters.
Abilities[]
| Necropolis |
|---|
| Town creatures |
| Skeleton · Imp · Ghost · Cerberus · Vampire · Venom spawn · Bone dragon · Devil |
| Dwelling creatures |
| Zombie · Gargoyle · Mummy · Ice demon · Dark champion (TGS) |



