Shoots a magic missile to deal Fire damage to the selected enemy creature.
8 * (6 + Power)
8 * (7 + Power)
8 * (8 + Power)
8 * (9 + Power)
Stone spikes
5
Deals Earth damage to all creatures in target area (cross form).
8 * (3 + Power)
8 * (4 + Power)
8 * (5 + Power)
8 * (6 + Power)
Stone spikes, at no level, is cast by druid elders.
Level 2[]
Number of spells: 2
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Ice bolt
6
Deals Water damage to selected enemy unit.
12 * (5 + Power)
12 * (6 + Power)
12 * (7 + Power)
12 * (8 + Power)
Ice bolt, at basic level, is cast by water elementals. If the hero has Master of Ice ability, the enemy target struck with this spell is frozen. Cold death ability kills at least one creature with this spell.
Lightning bolt
5
Deals Air damage to selected enemy unit.
11 * (Power + 1)
14 * (Power + 1)
17 * (Power + 1)
20 * (Power + 1)
Lightning bolt, at basic level, is cast by druids and its upgrade, at advanced level, druid elders. If the hero has Master of Storms ability, the enemy target struck with this spell is stunned.
Level 3[]
Number of spells: 3
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Fireball
10
Deals Fire damage to all units in a 3x3 area.
11 * (Power + 1)
14 * (Power + 1)
17 * (Power + 1)
20 * (Power + 1)
Fireball, at basic level, is cast by archmages, as well as pit fiends, at basic level, and its upgrade, pit lords. If the hero has Master of Fire ability, the targets struck with this spell have 50% Defense reduced. This spell deals half damage to units with fire resistance ability.
Firewall, at advanced level, is cast by rune patriarchs. If the hero has Master of Fire ability, the targets struck with this spell have 50% Defense reduced. This spell deals half damage to units with fire resistance ability.
Circle of Winter
9
Deals Water damage to all units surrounding the target spot.
12 * (5 + Power)
12 * (6 + Power)
12 * (7 + Power)
12 * (8 + Power)
Circle of Winter, at basic level, is cast by water elementals. If the hero has Master of Ice ability, the enemy target struck with this spell is frozen. Cold Death ability kills at least one creature with this spell.
Level 4[]
Number of spells: 2
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Chain lightning
16
Deals Air damage to several adjacent creatures, starting with the selected one. Chain Lightning hits 4 creatures in a row, even if friendly. The damage inflicted is halved with each jump.
10 * (Power + 1)
15 * (Power + 1)
20 * (Power + 1)
25 * (Power + 1)
If the hero has Master of Storms ability, the first enemy unit struck with this spell is stunned.
Chain lightning, at basic level, is cast by sky daughters.
Meteor shower
19
Deals massive Earth damage to all creatures in 5x5 area.
9 * (Power + 1)
12 * (Power + 1)
15 * (Power + 1)
20 * (Power + 1)
Meteor shower, at basic level, is cast by pit lords.
Level 5[]
Number of spells: 3
Icon
Name
Mana cost
Description
Skill level
Notes
Unskilled
Basic
Advanced
Expert
Deep freeze
11
Freezes the target, immediately inflicting Water damage and causing it to suffer increased physical damage during a certain amount of time due to frostbites.
10 * (Power + 1)
14 * (Power + 1)
15 * (Power + 1)
30 * (Power + 1)
If the hero has Master of Ice ability, the enemy target struck with this spell is frozen. Cold Death ability kills at least one creature with this spell.
1% * (Power + 1) increased physical damage
3% * (Power + 1) increased physical damage
Armageddon
20
Deals Fire damage to all creatures and war machines on a battlefield. Creatures standing in the center of the battlefield (in a 4x4 area) suffer extra physical damage, which ignores magic or fire resistances. If the hero has Master of Fire ability, the targets struck with this spell have 50% Defense reduced. This spell deals half damage to units with fire resistance ability.
9 * (Power + 1) Fire damage
12 * (Power + 1) Fire damage
15 * (Power + 1) Fire damage
30 * (Power + 1) Fire damage
5 * (Power + 1) physical damage
10 * (Power + 1) physical damage
15 * (Power + 1) physical damage
20 * (Power + 1) physical damage
Implosion
18
Deals Earth damage to a single targeted enemy unit.