Destructive Magic is a skill in Heroes of Might and Magic V.
Effects[]
Destructive Magic skill allows the learning of Destructive Magic spells of the third and above level. Barbarians cannot learn Destructive magic or any subskills, instead learning Shatter Destruction.
- Basic Destructive Magic allows hero to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.
- Advanced Destructive Magic allows hero to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.
- Expert Destructive Magic allows hero to learn Destructive Magic spells of the fifth circle and gives maximum power to Destructive Magic.
Skill rates[]
The hero classes can learn Leadership skill and its abilities at following probabilities:
- 15%: Warlock
- 10%: Demon Lord and Runemage
- 8%: Necromancer, Ranger and Wizard
- 2%: Knight
Abilities[]
Icon | Name | Description | Class | Requirements | |
---|---|---|---|---|---|
Original / Hammers of Fate | Tribes of the East | ||||
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Master of Fire | Grants armor-damaging effect to Fireball, Firewall, and Armageddon spells. Creatures affected by these spells suffer additional -50% defense penalty. | All classes (except Barbarian) | No requirement | |
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Master of Ice | Grants freezing effect to Ice Bolt, Circle of Winter, and Deep Freeze spells. | All classes (except Barbarian) | No requirement | |
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Master of Storms | Grants stunning effect to Lightning Bolt and Chain Lightning (first target only) spells. | All classes (except Barbarian) | No requirement | |
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Cold death | Makes hero's casting of the spells Ice Bolt, Circle of Winter and Deep Freeze more powerful. Those spells will always deal bonus damage required to kill at least one creature in the target stack (if that creature has no Immunity to Cold) in addition to the normal spell damage. | Necromancer | Master of Ice | |
Demon Lord, Knight, Ranger, Runemage, Warlock, Wizard | N/A | Master of Ice | |||
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Fiery wrath | When attacking, the troops led by the hero will inflict an additional Fire damage that equals to 10% of the damage inflicted by this attack (enemies who have Immunity to Fire suffer no additional damage). | Knight | Master of Fire, expert trainer | |
Wizard | Sap magic, Mark of the Wizard | Secrets of Destruction | |||
Demon Lord, Necromancer, Ranger, Runemage, Warlock | N/A | ||||
Barbarian | N/A (ability from this skill is shared with Shatter Destruction skill) | ||||
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Mana burst | The hero calls upon the forces of fire to affect enemy casters. Any time an enemy creature casts a spell it will receive damage ten times the hero's level. | Ranger | Master of Fire | |
Demon Lord | Arcane brilliance, hellfire | Master of Fire | |||
Runemage | Ignite | ||||
Warlock | Secrets of Destruction, retribution | ||||
Knight, Necromancer, Wizard | N/A | ||||
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Sap magic | Damage dealt by enemy spells is reduced by 20%. | Wizard | Magic mirror | |
Runemage | N/A | Ignite, refresh rune | |||
Demon Lord, Knight, Necromancer, Ranger, Wizard | Master of Storms | ||||
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Searing fires | Searing Fires improves Hellfire ability. Fire damage dealt to enemy creatures by Hellfire ability is increased by 50%. | Demon Lord | Master of Fire, hellfire | |
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Secrets of Destruction | Hero gains +2 knowledge permanently and randomly aquires one damaging spell of first to third circle that is not yet in hero's spellbook. | Necromancer | Cold death, arcane excellence | Master of Fire |
Ranger | Mana burst, imbue arrow | ||||
Warlock | Dark ritual | ||||
Knight, Runemage, Wizard | N/A | ||||
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Ignite![]() |
Fire spells cast by the hero in combat will ignite enemies, inflicting 100% of current spell damage to the target over the next three rounds. | Runemage | Master of Fire | Secrets of Destruction |
Demon Lord, Knight, Necromancer, Ranger, Runemage, Warlock, Wizard | N/A |
Bonuses[]
- Nathir, an Academy hero, is a specialist in fire spells, for his Spell Power is increased when casting those spells.
- Phoenix feather cape doubles the damage from fire spells.
- Trident of the Titans doubles the damage from air spells.
- Evercold icicle doubles the damage from water spells.
- Emerald slippers doubles the damage from earth spells.
- Svea, a Fortress hero, is a specialist in air spells, for her air-damaging spells negate magic resistances.
- Tome of Destruction Magic lets the hero cast all Destructive Magic spells, with this skill's ability bonuses applied.