Might and Magic Wiki

Defense is a secondary skill in Heroes of Might and Magic IV. It grants friendly creatures in the hero's army a bonus to melee and ranged defense.

Defense is related to secondary skill tactics. By default, knights start with this skill.

Levels[]

Basic[]

SkillBasicDefenseIV

Basic defense gives all friendly creatures +10% to their melee and ranged defense. It requires the hero to learn basic tactics.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedDefenseIV

Advanced defense gives all friendly creatures +20% to their melee and ranged defense. It requires the hero to learn basic tactics and basic defense.

This skill allows the hero to learn:

Expert[]

SkillExpertDefenseIV

Expert defense gives all friendly creatures +30% to their melee and ranged defense. It requires the hero to learn advanced tactics and advanced defense.

This skill allows the hero to learn:

Master[]

SkillMasterDefenseIV

Master defense gives all friendly creatures +40% to their melee and ranged defense. It requires the hero to learn advanced tactics and expert defense.

Grandmaster[]

SkillGrandmasterDefenseIV

Grandmaster defense gives all friendly creatures +50% to their melee and ranged defense. It requires the hero to learn expert tactics and master defense.

This is the final level of defense skill, and does not unlock any additional skills. The hero can instead develop the tactics skill, if needed.

Bonuses[]

Defense has related artifacts, spells and hero classes that also increase potency, by having:

  • Left arm artifact equipped:
    • dwarven shield
    • steadfast shield
    • dragon scale shield
    • Chaos shield
    • Death shield
    • Life shield
    • Order shield
    • Unnatural shield
    • lion's shield of courage
    • adamantine shield artifact equipped
  • ring of protection artifact equipped
  • commander's helm artifact equipped
  • stoneskin spell cast
  • spiritual armor/celestial armor spell cast
  • blur/mass blur spell cast (for ranged defense)
  • the hero as a warden class


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy