Defense is a secondary skill in Heroes of Might and Magic IV. It grants friendly creatures in the hero's army a bonus to melee and ranged defense.
Defense is related to secondary skill tactics. By default, knights start with this skill.
Levels[]
Basic[]
Basic defense gives all friendly creatures +10% to their melee and ranged defense. It requires the hero to learn basic tactics.
This skill allows the hero to learn:
Advanced[]
Advanced defense gives all friendly creatures +20% to their melee and ranged defense. It requires the hero to learn basic tactics and basic defense.
This skill allows the hero to learn:
Expert[]
Expert defense gives all friendly creatures +30% to their melee and ranged defense. It requires the hero to learn advanced tactics and advanced defense.
This skill allows the hero to learn:
Master[]
Master defense gives all friendly creatures +40% to their melee and ranged defense. It requires the hero to learn advanced tactics and expert defense.
Grandmaster[]
Grandmaster defense gives all friendly creatures +50% to their melee and ranged defense. It requires the hero to learn expert tactics and master defense.
This is the final level of defense skill, and does not unlock any additional skills. The hero can instead develop the tactics skill, if needed.
Bonuses[]
Defense has related artifacts, spells and hero classes that also increase potency, by having:
- Left arm artifact equipped:
- dwarven shield
- steadfast shield
- dragon scale shield
- Chaos shield
- Death shield
- Life shield
- Order shield
- Unnatural shield
- lion's shield of courage
- adamantine shield artifact equipped
- ring of protection artifact equipped
- commander's helm artifact equipped
- stoneskin spell cast
- spiritual armor/celestial armor spell cast
- blur/mass blur spell cast (for ranged defense)
- the hero as a warden class


