- For other uses, see defender.
"My seer informs me that you have turned down an offer to betray me. Once again, it seems, I am in your debt. You may rest assured that when all this is over your service will not go unrewarded. I have received a request for aid from the sorceresses of Noraston. Their public declaration for me has made them the object of Archibald's wrath. Archibald has sent a large army to make an example of them. They must be defended if we are to maintain our diplomatic credibility. I am sending Lord Halton to assist you in your efforts to rally the Sorceresses. And once again, thank you."
—Intro, if arriving from Turning Point
"You've made the right decision! If you remain true to your service with me, you may rest assured that a reward awaits you at the end of this war. I have received a request for aid from the sorceresses' guild at Noraston. Their public declaration for me has made them the object of Archibald's wrath. Archibald has sent a large army to make an example of them. They must be defended if we are to maintain our diplomatic credibility. I am sending Lord Halton to assist you in your efforts to rally the Sorceresses. And once again, thank you."
—Intro, if arriving from Betrayal.
Defender is the sixth scenario of Roland's campaign in Heroes of Might and Magic II: The Succession Wars.
The Sorceress' guild of Noraston has requested Roland's aid against an attack from Archibald's allies. Capture all of the enemy castles to win, and don't lose Noraston, or you'll lose the scenario. (Hint: There is an enemy castle on an island in the ocean.)OffBck
Learning that Archibald was attacking the Sorceress' guild at Noraston, Roland sent his commander to aid them, and once the enemy had been driven back, they pledged him their allegiance.
Walkthrough[]
The commander starts with one sorceress castle, town, and hero, and the knight Lord Halton. Halton has a large force of genies, and some good artifacts.
There are three enemies: the yellow knights to the north, the red necromancers to the east, and the green barbarians to the south, across the water. Noraston has a shipyard, so the commander can strike the barbarians at any time.
Sending a sorceress down to deal with the barbarians early can take them out of the game, and since sorceresses start with advanced navigation, the trip will be short. The knight won't present much of a problem if taken out early, but they'll pose a threat if allowed to build up.
The necromancers have a larger force, and the hero Wyrm. Like Halton, Wyrm is high-level and has good artifacts, and will likely be the toughest opponent on the map. A quick strike can still take him out.
Notes[]
East on the mainland, near the neutral town, there's a sign which reads "8675309". This is the cheat code for revealing the map in Heroes II.