- For other uses of the term, see death knight.
The Death Knight is the might hero class of the Necropolis faction in Heroes of Might and Magic: Olden Era. Their faction ability is Necromancy.
Might hero. Upon leveling up, most of the time gains Attack and Defence bonuses, along with skills that improve creatures. Knows Heroic Strike, which is used to attack the enemies in battle. This skill's damage scales with the hero's level.OffBck
Skill probability[]
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This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it. |
Subclasses[]
For more information, see Advanced class (OE).
Death Knights are capable of becoming a Harbinger of Doom or Walking Rot. To become a subclass, the Death Knight is required to know five prerequisite skills at Expert level.
![]() Harbinger of Doom |
![]() Walking Rot | |
| Enemy creatures in battle have the minimum possible Luck and always land an unlucky strike when attacking. | All enemies always have minimum Morale. | |
![]() Primal Magic ![]() Sorcery ![]() Luck ![]() Scouting ![]() Defence |
![]() Nightshade Magic ![]() Diplomacy ![]() Intelligence ![]() Resistance ![]() Tactics |
| Hero classes in Olden Era | |||
|---|---|---|---|
| Faction | Might | Magic | |
| Knight | Cleric | ||
| Death Knight | Necromancer | ||
| Warden | Druid | ||
| Overlord | Warlock | ||
| Enforcer | Herald | ||
| Oathkeeper | Riftspeaker | ||












