| Dark path journeyman | |||
|---|---|---|---|
| |||
| Info | |||
| Hit Points: | 180 | ||
| Armor Class: | 14 | ||
| Damage: | 9D4 | ||
| Movement limit: | Medium | ||
| Speed: | 200 | ||
| Attack Speed: | 90 | ||
| AI type: | Aggressive | ||
| Primary attack: | Dark (ranged) | ||
| Attack bonus: | Afraid | ||
| Spells: | Level 4 expert toxic cloud (20%) | ||
| Experience: | 1,200 | ||
| Treasure: | 20D8 gold 15% chance for a level 3 ring | ||
| Resistances | |||
| Fire: | 10 | ||
| Air: | 10 | ||
| Water: | 10 | ||
| Earth: | 10 | ||
| Mind: | 5 | ||
| Spirit: | 0 | ||
| Body: | 5 | ||
| Light: | 0 | ||
| Dark: | 50 | ||
| Physical: | 0 | ||
The dark path journeyman is a monster in Might and Magic VIII: Day of the Destroyer. Its stronger versions are the necromancer and master necromancer.
Dark path journeymen can be encountered in the Necromancers' Guild and the Mad Necromancer's Lab. They have a ranged attack that does 9D4 dark damage and can cause the afraid status, and have a 20% chance to use the toxic cloud spell. They are very resistant to dark damage.
If the player sides with Sandro, the necromancers are friendly; if allied with Oskar Tyre, they are hostile.
