The dark champion is a fourth-level creature, connected to the Necropolis in Heroes of Might and Magic IV: The Gathering Storm. It can be purchased at the dark knight's sanctum external dwelling.
Dark Champions are powerful, twisted undead Paladins. Those facing the charge of a Dark Campion will often flee in terror, while the few remaining to fight discover the wounds inflicted upon a Dark Champion rapidly fade away.OffBck
Comments[]
The dark champion is one of the strongest creatures in Heroes IV. With three extremely useful abilities - charge, terror, and regeneration - it will do a lot of damage and stay alive long enough to present a real problem to any opponent. If the player finds the creature dwelling, purchase it; it is well worth the cost.
When facing it in combat, try slowing it down and throwing spells at it. Bring enough creature stacks to ensure that terror (which it can cast three times per combat) doesn't completely immobilize the army.
Abilities[]
Notes[]
The ability description states that terror freezes the target for one turn. In reality, it freezes it for two turns.
| Necropolis |
|---|
| Town creatures |
| Skeleton · Imp · Ghost · Cerberus · Vampire · Venom spawn · Bone dragon · Devil |
| Dwelling creatures |
| Zombie · Gargoyle · Mummy · Ice demon · Dark champion (TGS) |



