Might and Magic Wiki
Advertisement
For the magical school in other games, see Dark Magic.
For the list of Dark Magic spells, see Dark Magic spells (H7).

Dark Magic icon.

Dark Magic is a skill in Might & Magic: Heroes VII.

The Dark Magic skill is available to:

Abilities[]

  • At Novice level, Dark Magic grants the hero the following effect:
    • Makes Dark spells more effective and increases the hero's Arcane Knowledge by 1.OffBck
  • At Expert level, Dark Magic grants the hero the following effect:
    • Makes Dark spells more effective and increases the hero's Arcane Knowledge by additional 2.OffBck
  • At Master level, Dark Magic grants the hero the following effect:
    • Makes Dark spells more effective and increases the hero's Arcane Knowledge by additional 3.OffBck
Icon Name Level Description
Soul Harvest H7.png Soul harvest Novice Whenever the hero attack kills at least one creature the hero gains 20 Mana.OffBck
Master of Darkness I H7.png Master of Darkness I Novice Despair and Weakness are now cast on creatures in target 4x4 area.OffBck
Dark Scholar H7.png Dark scholar Novice Reduces mana cost of Dark spells by 20%.OffBck
Dark Wisdom H7.png Dark wisdom Expert +4 Magic for Dark spells. Every other wisdom ability adds +4 Magic to this bonus.OffBck
Master of Darkness II H7.png Master of Darkness II Expert Purge additionally makes the target creature immune to positive spells and magic effects for 3 turns. Enemy creatures attacked with Face of Fear additionally cannot retaliate for 3 turns.OffBck
Master of Darkness III H7.png Master of Darkness III Master Agony is now cast on creatures in target 4x4 area. The first attack on a Shadow Image will miss and not destroy it. This effect lasts for 3 turns.OffBck
Shadow of Dread H7.png Shadow of Dread Grandmaster Whenever the hero casts a Dark spell on enemy creatures its number decreases by 5% (rounded down). Creatures lost this way will return to their army if it doesn't get defeated.OffBck
Advertisement