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For the magical school in other games, see Dark Magic.
Dark H6

Dark Magic icon.

Dark Magic is a set of hero abilities in Might & Magic: Heroes VI.

The Dark Magic school is available to Dungeon, Inferno, Necropolis, and Stronghold factions.

Abilities[]

Tier I[]

Tier I abilities have no requirement.

Number of abilities: 5
Icon Ability Type Description Effect
Agony Agony Blood Reputation (active, combat) Shadow tendrils coil around an enemy stack to drain its lifeforce. The victim is dealt X damage (Dark) every time it is about to do an action for 3 turns. Only affects living creatures. Cooldown: 3 turns.
Mana cost: 15
Dark Magic H6 Dark magic I Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Dark).
Despair Despair Tears Reputation (active, combat) Decreases target's Morale by X for 4 turns. Dispels all positive effects affecting Morale from the target. Cooldown: 2 turns.
Mana cost: 15
Life Drain Life drain Blood Reputation (active, combat) Attacks of the target friendly stack drains the lifeforce of living targets for 3 turns. Restores its Health by 25% of the damage dealt. Cooldown: 3 turns.
Mana cost: 20
Weakness Weakness Tears Reputation (active, combat) Reduces Damage of target enemy creature by X% for 5 turns. Mana cost: 10

Tier II[]

Tier II abilities require hero level 5 or higher.

Number of abilities: 6
Icon Ability Type Description Effect
Agony Mass Agony, mass Blood Reputation (active, combat) Shadow tendrils coil around all enemy stacks to drain their lifeforce. The victims are dealt X damage (Dark) every time they are about to do an action for 3 turns. Only affects living creatures. Cooldown: 3 turns.
Mana cost: 45
Dark Magic H6 Dark magic II Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Dark).
(Dark magic I ability required)
Despair Mass Despair, mass Tears Reputation (active, combat) Decreases Morale of all the enemy stacks by X for 4 turns. Dispels all positive effects affecting Morale from all enemy creatures.
(Despair ability required)
Cooldown: 4 turns.
Mana cost: 40
Life Drain Mass Life drain, mass Blood Reputation (active, combat) Attacks of all friendly stacks drains the lifeforce of living targets for 3 turns. Restores their Health by X% of the damage dealt.
(Life drain ability required)
Cooldown: 3 turns.
Mana cost: 45
Purge Purge Blood Reputation (active, combat) Dispels all positive effects from enemy creatures in the target area and makes them immune to positive effects for X turns. Cooldown: 4 turns.
Mana cost: 30
Weakness Mass Weakness, mass Tears Reputation (active, combat) Reduces Damage of all enemy creatures by X% for 5 turns.
(Weakness ability required)
Cooldown: 3 turns.
Mana cost: 40

Tier III[]

Tier III abilities require hero level 15 or higher.

Number of abilities: 4
Icon Ability Type Description Effect
Dark Magic H6 Dark magic III Neutral Reputation (passive, adventure) Hero gains 3 Magic Power (Dark).
(Dark magic II ability required)
Puppet Master Puppet master Blood Reputation (active, combat) The Hero gains temporary control over the target enemy stack for 2 turns. If the victim takes damage, the effect is dispelled. Cooldown: 4 turns.
Mana cost: 45
Summon Darkness Elemental Summon darkness elemental Tears Reputation (active, combat) Summons X Darkness Elementals. Cooldown: 2 turns.
Mana cost: 45
Terror Terror Tears Reputation (active, combat) Target enemy stack is confronted with a vision of their worst nightmare. It forces them to run away in fear, moving away from the Hero's army. In addition they skip their next turn and are affected by Terror for turns. (-X% Damage, -X Morale and Luck, +% vulnerability to Might and Magic effects) Cooldown: 3 turns.
Mana cost: 45

Bonuses[]

  • Agony master (Specialization) - Receives Agony by default with 10% bonus damage
  • Master of Darkness (Specialization) - Increases the effectiveness of Magic (Dark) by 6%
  • Heart of Darkness (Neck Artifact) - Damage (Dark) spells deal 20% more damage
  • Nameless staff (Dynasty Weapon) - Level 3: +10% efficiency for Dark Magic
  • Soulreaver staff (Dynasty Weapon) - Dark Affinity: Increases Magic Power (Dark) by 5. Mana cost of all Dark spells is reduced by 10%.
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