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For other uses, see dark elf.

Female Dark Elf

Male Dark Elf

The Dark Elf is one of the eight character classes in Might and Magic VIII: Day of the Destroyer.

"Dark Elves are a race of Elves who chose, long ago, to follow the dark paths of enlightenment, ability and magic. Today this race is half warrior and half wizard; capable swordsmen and exceptional archers, they also have special magical abilities exclusive to their race and are capable elemental magic users. Dark Elves also excel at the Disarm Traps and Merchant skills. Though they have studied the dark elements for centuries, Dark Elves cannot learn Dark magic. Nor can they wield spears or axes. Dark Elves are limited to chain armor."

Dark Elves start with 25 hit points and 10 spell points, and gain 3 hit points and 2 spell points per level. They also start with 5 fire, air, water, and earth resistance.

Recruitable Dark Elves[]

Click on their names for more information.

Rohani Oscleton[]

  • Class: Dark Elf
  • Level: 5
  • Location: Oscleton Residence - Alvar
  • Availability: Immediately

Jasp Thelbourne[]

  • Class: Dark Elf
  • Level: 15
  • Location: Thelbourne Residence - Alvar
  • Availability: After receiving the quest to Form an Alliance

Adric Stellare[]

  • Class: Dark Elf Patriarch
  • Level: 30
  • Location: House Stellare - Alvar
  • Availability: After completing the quest to Form an Alliance

Cauri Blackthorne[]


Attribute Minimum Starting Maximum
Might 9 11 25
Endurance 5 7 20
Intellect 9 11 25
Personality 9 11 25
Accuracy 12 14 30
Speed 9 11 25
Luck 9 11 25

For endurance, it costs two points to increase the stat one point. For accuracy, it costs one point to increase the stat two points.


"Dark Elves who pass certain tests become members of the races higher order, achieving the rank of Patriarch. Patriarchs can become warrior mages of extreme power."

A Dark Elf can be promoted to a Patriarch. Patriarchs can learn grandmaster Dark Elf, Bow, Chain, Disarm Trap, and Merchant instead of master, and master Earth, Water, Air, and Fire Magic instead of expert.

Patriarchs gain 4 hit points and 4 spell points per level.


The default skills of Dark Elves are Dark Elf Ability and Bow.

In the table below, golden check marks SpecialYes.png represent skills only available to Patriarchs.

Skill Normal Expert Master Grand
Axe No No No No
Bow Yes Yes Yes SpecialYes.png
Dagger Yes Yes Yes No
Mace Yes No No No
Spear No No No No
Staff No No No No
Sword Yes Yes Yes No
Fire Magic Yes Yes SpecialYes.png No
Air Magic Yes Yes SpecialYes.png No
Water Magic Yes Yes SpecialYes.png No
Earth Magic Yes Yes SpecialYes.png No
Spirit Magic No No No No
Mind Magic No No No No
Body Magic No No No No
Light Magic No No No No
Dark Magic No No No No
Dark Elf Yes Yes Yes SpecialYes.png
Vampire No No No No
Dragon No No No No
Leather Yes Yes Yes No
Chain Yes Yes Yes SpecialYes.png
Plate No No No No
Shield Yes Yes No No
Alchemy Yes Yes No No
Armsmaster Yes Yes No No
Body Building No No No No
ID Item Yes Yes Yes No
ID Monster No No No No
Learning Yes Yes No No
Disarm Trap Yes Yes Yes SpecialYes.png
Meditation Yes Yes No No
Merchant Yes Yes Yes SpecialYes.png
Perception Yes Yes Yes No
Regeneration No No No No
Repair Item Yes Yes No No
Might and Magic VIII classes
Cleric - Knight - Necromancer - Vampire - Dark Elf - Troll - Minotaur - Dragon