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Fire Emblem Warriors: Three Hopes - The Loop
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Damage Calculation[]
Heroes III[]
The total damage inflicted in an attack is calculated after the following formula:
, where:- Black Dragon). For a stack of creatures it is calculated as such:
- If there are less than 10 creatures in a stack, then a random integer is chosen from the damage range for each creature, and these numbers are added up.
- If there are more than 10 creatures in a stack, 10 random integers are chosen from the damage range of the creature type and are added up. The result is multiplied by n/10, where n is the number of creatures in the stack, and rounded down.
is the damage displayed for every unit in its stats (e.g. 40-50 for a
The probability that the resulting base damage will be in the lowest/highest is 25% (approximately):
- , , ,... are damage bonuses
- , , ,... are damage reductions (both as decimal numbers)
Damage Bonuses[]
Situation | Bonus |
---|---|
Attacker's Attack Skill > Defender's Defense Skill | 0,05 * (A - D), (capped at 3) |
Attacker is a shooter | Archery Skill bonus, additive with artifact bonuses if Archery skill present |
Attacker is a Ballista, does double damage | 1 |
Attacking hero has Archery specialty | 0,05 * Hero level * Archery bonus |
Attacking hero has Offense Skill | Offense skill bonus |
Attacking hero has Offense specialty | 0,05 * Hero level * Offense bonus |
Attacker gets Luck | 1 |
Attacker is a Cavalier/Champion | 0,05 * hexes traveled |
Attacker is an opposite Elemental type | 1 |
Attacker 'hates' the Defender | 0,5 |
Dread knight's double damage | 1 |
Bless specialty Hero, Bless is cast | 0,03 * Hero level / Unit level |
Damage Reductions[]
Situation | Reduction |
---|---|
Defender's Defense > Attacker's Attack | 0,025 * (D – A), up to a maximum of 0,7 |
Defending hero has Armorer | Armorer skill bonus |
Defending hero has specialty Armorer | 0,05 * Hero level *Armorer bonus, additive with base Armorer bonus |
Defender has Shield spell applied | Shield spell bonus |
Attacker is a shooter, Basic Air Shield is cast | 0,25 |
Attacker is a shooter with range, wall or melee penalty, or Advanced Air Shield is cast | 0,5 |
Attacking a petrified unit | 0,5 |
Attacker is Psychic Elemental, defender is immune to Mind spells | 0,5 |
Attacker is Magic Elemental, defender is Magic Elemental or the Black Dragon | 0,5 |
Unit retaliates from Basic Blind state | 0,5 |
Unit retaliates from Advanced Blind state | 0,75 |
Gameplay concepts |
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Might and Magic game concepts |
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests |
Heroes of Might and Magic game concepts |
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) |
King's Bounty game concepts |
Boss · Heroes · Marriage · Spirits of Rage · Villains |
Ardon series game concepts |
Experience · Shifter forms |