The cyclops is somewhat low on damage for Level 6, but has good population and a high Attack, reasonable hit points, the ability to Attack Two Hexes and a nice chance to Paralyze the enemy on either of the hexes. Cyclopes are quite low on defense, making him a good target before he can paralyze somebody. If the cyclopes succeed in paralyzing an enemy stack, it is wise to move on to the next and let the first one stand there for a while. If the second stack is paralyzed, move back to the first before the paralysis wears off. Always look for enemies standing close to each other and beware of retaliations that endanger the hero's own units.
|Heroes of Might and Magic I creatures|
|Farm (Knight) units||Peasant - Archer - Pikeman - Swordsman - Cavalry - Paladin|
|Plains (Barbarian) units||Goblin - Orc - Wolf - Ogre - Troll - Cyclops|
|Forest (Sorceress) units||Sprite - Dwarf - Elf - Druid - Unicorn - Phoenix|
|Mountain (Warlock) units||Centaur - Gargoyle - Griffin - Minotaur - Hydra - Dragon|
|Neutral creatures||Rogue - Nomad - Ghost - Genie|