Creature attributes are the creature statistics in the Heroes of Might and Magic games that determine how well a specific creature does in combat. Higher-tier creatures often have better attributes, making them more dangerous to their opponents.
In combat, the creatures of a hero add that hero's primary skills to their own - the hero's attack to the creature's attack, and the hero's defense to the creature's defense. The exception is in Heroes of Might and Magic IV, where heroes fight on their own, and don't add to their creature's attributes unless they have the tactics skill.
Creature attributes Edit
These appear in all Heroes games
- Attack - The higher the attack skill, the more damage the opponent will suffer.
- Defense - The higher the defense skill level, the less damage the opponent can inflict to that troop.
- Damage - Refers to the damage that each creature in a troop can inflict upon an enemy.
- Ammunition - Reflects the number of shots a unit has in battle.
- Hit points - The amount of damage each creature in that unit can take before it is obliterated.
- Morale - A good morale result during combat may enable the unit to attack again, while a bad morale may freeze that unit in a state of panic.
- Luck - Units with good luck have the potential to do double damage on an attack. Bad luck can cause half damage.
These appear in some Heroes games
- Speed - Refers to the order and distance a creature can move.
- Initiative - Initiative replaces speed in later Heroes games
- Movement - This is how far a troop can move on the Adventure Map in a single turn, and the number of remaining movement points for that turn.
- Spell points - The total number of points a troop has to spend on spell casting.
|Heroes of Might and Magic I|
|Adventure map - Adventure map structure - Artifacts (list) - Campaign - Combat phase - Creature ability - Creature attribute - Creatures (list) - Damage - Dwelling - Experience - Growth - Hero - Hero class - Luck - Morale - Primary skill - Puzzle map - Resource - Scenario - Spell list - Spell memorisation - Terrain type - Time system - Towns|
|Farm (Creatures) - Plains (Creatures) - Forest (Creatures) - Mountain (Creatures) - Neutral creatures|
|Heroes and characters|
|Knight (Individuals) - Barbarian (Individuals) - Sorceress (Individuals) - Warlock (Individuals)
Lord Ironfist - Lord Slayer - Queen Lamanda - Lord Alamar - Ragnar - Guthbert - Ewine - Queen Ironfist
|Scenarios and campaigns|
|A Strategic Quest (Gateway - The Archipelago - The Wounded Land - Free-for-All - Castle Ironfist - Castle Slayer - Castle Lamanda - Castle Alamar - King-of-the-Hill)|
|Enroth - GBC port - Jon Van Caneghem - New World Computing|
|Might and Magic game concepts|
|Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trade · Quests|
|Heroes of Might and Magic game concepts|
|Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII)|
|King's Bounty game concepts|
|Boss · Heroes · Marriage · Spirits of Rage · Villains|
|Ardon series game concepts|
|Elemental relationships · Experience · Shifter forms|