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For other uses of the term, see counterstrike.

Counterstrike is the class-specific skill of the Knights of the Haven town in Heroes of Might and Magic V.

Effects[]

Counterstrike increases damage when retaliating, and allows the hero to train a limited number of human troops up a tier every week. This only works within Haven towns where a training grounds structure has been built.

  • Basic Counterstrike means damage dealt by knight's troops on retaliation strikes is increased by 5%.
  • Advanced Counterstrike reduces training cost by 15%, and increases damage dealt by knight's troops on retaliation strikes by 10%.
  • Expert Counterstrike reduces training cost by 30%, and increases damage dealt by knight's troops on retaliation strikes by 20%.
  • Ultimate Counterstrike reduces training cost by 45%, and increases damage dealt by knight's troops on retaliation strikes by 25%.

The Counterstrike skill can upgrade Haven creatures, the cost being per unit. The price to upgrade a peasant to a cavalier (and all the units trained in between) is accumulative, at a total of 6120 gold. The Knight can train 7 units with training grounds built, and additional 13 with Hall of Heroes built.

  • peasant to archer: 150 gold
  • archer to footmen: 270 gold
  • footmen to priest: 1950 gold
  • priest to cavalier: 3750 gold

Skill rates[]

Only the Knight class can learn Counterstrike skill, at 10% probability.

Abilities[]

Icon Name Description Unlocks Notes
Original / Hammers of Fate Tribes of the East
Benediction The Knight receives a special combat ability to temporarily raise the morale, initiative, attack, and defense of their troops (doesn't work on undead or mechanical creatures). Refined mana (Light Magic) Guardian angel (Light Magic) Godric is a specialist in this ability, as Benediction's effects grow stronger as his level is increased.
Aura of Swiftness (Leadership)
Arcane excellence (Sorcery)
Expert trainer Troop training in Haven towns costs 35% less than normal. The knight must be stationed within the town with Training Grounds built for this effect to take place. Fiery wrath (Destructive Magic) Isabel, in the original campaign, supports her ability with her trait, which further decreases cost of troop training.
Retribution (Attack)
Elemental balance (Summoning Magic) Last stand (Defense)
Death march (Logistics)
Retaliation strike The knight receives special combat ability to guard any selected creature in their army until the end of combat by inflicting direct damage to every enemy that is attacking this guarded creature. Divine guidance (Leadership) Klaus is a specialist in this ability, as the strikes provided from this ability inflict more damage. Weakening strike ability inflicts suffering spell through this ability. A Knight wearing "Lion's Spirit" artifact set also decreases enemy creatures' morale by 2 when attacking through this ability.
Triple ballista (War Machines) Fallen knight (Dark Magic)
Unstoppable charge
Unstoppable charge Hero's retaliation strike ability inflicts triple damage. This is the ultimate Counterstrike skill, which requires:


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy