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"A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks."

Corporeal Punishment is a scenario of the Long Live the King campaign in Heroes of Might and Magic III: The Restoration of Erathia.

Walkthrough[]

To win, you must defeat the Death Knight, Mot. Some Border Guards can only be passed if a Hero carries a Quest Artifact from a previous scenario, but the artifact beyond the Border Guard will travel with you to the next scenario.OffBck

Mot, a death knight, does not approve of the necromancers' plan to conquer Erathia, for his lands are closest to the region. The necromancers decided to prove him wrong, as he needs to be killed and revived. He lies in the south-eastern region in a Necropolis.

If you are coming directly from A Gryphon's Heart, you can use the Spirit of Oppression to open a quest guard located just to the north of Mot's castle in the eastern part of the map, which leads to some treasure and the Pendant of Death that can be carried over to Season of Harvest.

If you are coming from Season of Harvest and have the Collar of Conjuring as a reward for freeing Sandro, you can open a quest guard in the underground portion of the map, which can only be accessed through a whirlpool in the northeastern part of the map.There are several Necropolis dwellings located there, as well as the Speculum that can be transferred to From Day to Night. Further in the underground, a seer would request a Badge of Courage. In return, the hero receives +2 spell power.

The heroes will have to defeat the enemies' garrisons and enter the region, though there are two more Necropolises in south-west and north-east. Once Mot has been slain, Deyja makes final preparations to mount an attack on Erathia.

Towns[]

Necropolis x5

Strategy[]

Even if the enemy's forces are weak at the beginning, they will start harassing you with their heroes from all sides almost immediately, so capturing enemy castles as soon as possible is important. Since you don't have much gold at the beginning, you should focus on building City Halls in your towns first, and probably capturing some gold mines. The enemy garrisons are fairly weak, so you should be able to capture them in just a couple of weeks. Mot's castle is located in the southeast, so if you need time to get your quest guard reward, leave it under enemy control before you get it, and then gather an army from all of your castles to defeat Mot.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On