Might and Magic Wiki

Conjuration is a secondary skill in Heroes of Might and Magic IV. It grants hero additional mana points.

Conjuration is related to secondary skill Chaos Magic. By default, sorcerers start with this skill.

Levels[]

Basic[]

SkillBasicConjurationIV

Basic Conjuration gives the hero 10 spell points. It also allows the hero to regenerate 2 spell points per day. It requires the hero to learn Basic Chaos Magic.

This skill allows the hero to learn:

Advanced[]

SkillAdvancedConjurationIV

Advanced Conjuration gives the hero 20 spell points. It also allows the hero to regenerate 4 spell points per day. It requires the hero to learn Advanced Chaos Magic and Basic Conjuration.

This skill allows the hero to learn:

Expert[]

SkillExpertConjurationIV

Expert Conjuration gives the hero 30 spell points. It also allows the hero to regenerate 6 spell points per day. It requires the hero to learn Expert Chaos Magic and Advanced Conjuration.

This skill allows the hero to learn:

Master[]

SkillMasterConjurationIV

Master Conjuration gives the hero 40 spell points. It also allows the hero to regenerate 8 spell points per day. It requires the hero to learn Master Chaos Magic and Expert Conjuration.

Grandmaster[]

SkillGrandmasterConjurationIV

Grandmaster Conjuration gives the hero 50 spell points. It also allows the hero to regenerate 10 spell points per day. It requires the hero to learn Master Conjuration.

This is the final level of Conjuration skill. This skill allows the hero to learn:


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy