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For other uses, see cleric.
ClericMM6 icon

The Cleric's icon

"Clerics in Enroth are adventuring, spell casting holy men. A Cleric is a mediocre fighter but an excellent spell caster, with spells concentrating on healing and defensive themes. Clerics and Sorcerers are the only two classes that can learn from the Mirrored Path of the Light and the Dark, and the awesome spells these realms of magic offer. They are, unfortunately, rather limited in their weapons, with mace, staff, and bow being their only choices. Armor is a little better with plate being the only kind forbidden them, and they have no restrictions on secondary skills. With much diligence and study, Clerics can be promoted to Priest (gaining one hit point and spell point per level) and eventually to High Priest (gaining another hit point and spell point)."

The Cleric is one of the starting classes in Might and Magic VI: The Mandate of Heaven. Clerics are powerful spell users, but should avoid melee combat if possible. Clerics gain 2 hit points and 3 spell points per level.

Attributes[]

Attribute Minimum Starting Maximum
Might 5 7 25
Intellect 7 9 25
Personality 12 14 25
Endurance 9 11 25
Accuracy 9 11 25
Speed 5 7 25
Luck 12 14 25


Skills[]

Clerics can learn the following skills:

Weapons
Armor
Magic
Miscellaneous

Priest[]

To be promoted to Priests, Clerics must complete the Rebuild Temple Stone quest for Lord Anthony Stone in Castle Stone. Priests gain 3 hit points and 4 spell points per level.

High Priest[]

To be promoted to High Priests, Priests must complete the Find and replace the Sacred Chalice quest for Lord Anthony Stone. High Priests gain 4 hit points and 5 spell points per level.

Might and Magic VI classes
Archer · Cleric · Druid · Knight · Paladin · Sorcerer
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