
Charge time is one of the primary skills in Might & Magic: Clash of Heroes. This shows how many turns that a unit in attack formation needs to charge before it can strike. While charging, the attack of the unit will rise every turn, until it reaches it full attack strength.
Core units tend to have the shortest charge times, followed by elite units, and champion units have the longest charge times in the game. Sylvan units have shorter charge times than the corresponding units of the other factions.
Might and Magic: Clash of Heroes ![]() |
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Characters |
Anwen · Godric · Fiona · Aidan · Nadia · Findan · Sir Varkas · Markal · Jezebeth · Cyrus |
Azexes · Count Carlyle · Ludmilla · Lorhish · Azh Rafir |
Alexei · Delara · Euny · Evelyn · Emperor Oleg · Lasir · Lord Edric · Rolly · Sir Strata |
Factions |
Sylvan · Haven · Necropolis · Inferno · Academy |
Locations |
Irollan (The Deep Forest - Hunter's lodge - Druid tree - Forest's edge) |
Holy Griffin Empire (Main Square - Unicorn Duchy district - Sleeping Stag Inn - Carlyle's Keep - Talonguard Castle) |
Heresh (The Netherworld - The Catacombs - Nar-Harad - Eternal Shrine) |
Sheogh (The Demon Realm - Screaming Hag Inn - Mount Nebyrzias - Char-Hasa) |
Silver Cities (Gemstone Spire) |
Artifact · Attack · Battle Puzzle · Bounties · Boss battle · Champion unit · Chain · Charge time · Core unit · Elite unit · Fusion · Gold · Hero spells · Linking · Ore · Power · Ruby · Talonguard Arena · Toughness · Wall |