Chaos Magic is a school of magic in Heroes of Might and Magic IV. Using these spells requires the hero to learn the appropriate level of Chaos Magic skill.
The hero can learn chaos magic spells by visiting sorcerer's guild magic guild in Asylum towns, Chaos annex in Necropolis towns and Conservatory of Chaos in Preserve towns. The hero can learn all chaos magic spells if they carry the Tome of Chaos, up to their level of expertise in Chaos Magic.
Spells[]
Level 1[]
Level 1 spells cost 2 mana to cast.
Icon | Spell | Category | Description | Blurb | Notes |
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Bloodlust | Blessings | Bloodlust causes the friendly target to do 25% more damage in melee combat for the duration of the battle. | The fury is like fire in my veins! Burning...hot...RAGE! Die!OffBck | Bloodlust is a mind spell. It is cast by ogre magi. Heroes with Reaver class have this ability. |
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Fire aura | Blessings | Fire Aura causes the friendly target to do minor fire damage in addition to its normal melee combat damage. | Great in battle! Just don't walk too close to the drapes.OffBck | Efreet, fire elementals, phoenixes and heroes with Fireguard class are immune to the effects of this spell. This spell's power can be additionally boosted if the hero is of Fire Diviner class. A hero equipped with flaming sword artifact has this ability. |
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Haste | Blessings | Haste gives the friendly target plus 3 to their speed and plus 3 yards to their movement. | Strike before they know happened! If you can move farther and faster than your enemy, you have won half the battle.OffBck | Haste can be replaced by slow or fatigue spells. Heroes with Assassin class have this ability. It can be cast by a hero equipped with wand of haste artifact. |
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Magic arrow | Damaging spells | Magic Arrow casts a burst of magical energy that does damage to a single target within the line of sight of the caster. | Straight as an...well, an arrow! And a lot easier to hit your target than with a real bow.OffBck | |
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Slayer | Blessings | Slayer causes the friendly target to do 50% more damage against 4th level creatures. | This is the secret behind all these silly knights who have slain dragons.OffBck | A hero equipped with the giant slayer artifact has this ability, but only for melee attacks. A hero equipped with arrow of slaying artifact has this ability, but only for ranged attacks. |
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Sparks | Damaging spells | Sparks casts a spray of magical energy that does damage to anyone in the three spaces in front of the caster. | You wait, let them get right up to you. And then you make them pay for it!OffBck |
Level 2[]
Level 2 spells cost 3 mana to cast.
Icon | Spell | Category | Description | Blurb | Notes |
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Confusion | Curses | Confusion causes an enemy target within the line of sight of the caster to lose its next action. | Catch someone trying to figure out if they want to hit you, or cast a spell, or defend themselves and bang! You got them.OffBck | Confusion is a mind spell. It is cast by faerie dragons. |
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Fire bolt | Damaging spells | Fire Bolt is a powerful attack that does fire damage to a single target within the line of sight of the caster. | Set your enemies on fire, light a campfire, or roast a duck - it's an all purpose spell!OffBck | Efreet, fire elementals, phoenixes and heroes with Fireguard class are immune to the effects of this spell. This spell's power can be additionally boosted if the hero is of Fire Diviner class. It can be cast by a hero equipped with wand of fire artifact. |
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First strike | Blessings | First Strike grants a friendly target the First Strike ability for the duration of the combat. | In any fight, getting the first hit usually assures that you'll get the last hit too.OffBck | White tigers, mantises, dragon golems, champions and nomads have this ability. |
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Mana flare | Blessings | Mana Flare reduces the spell costs for all heroes and creatures (friend and foe alike) by 2. | Who wants to worry about their mana? In battle, I'm busy throwing spells like mad, so I could always use a little boost.OffBck | If a spell's cost is 2 or less, mana flare ability sets it to 1. As an additive effect, it follows all similar multiplicative effects: other effects of spell mana cost reduction will be applied first, and then mana flare. |
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Misfortune | Curses | Misfortune gives a single enemy target maximum bad luck. | Yeah, you can use it in battle, but do you want to know where it's REALLY useful? The gambling table.OffBck | Misfortune can be replaced by fortune spell. It is inflicted by heroes with Wizard King class, but only by a melee attack, or a hero equipped with fizbin of misfortune artifact. The hero can cast this spell even if they cannot see the enemy creature. |
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Spell shackle | Curses | Spell Shackle causes the enemy spellcaster to take damage for every Spell Point they use during combat. | Negative reinforcement works! If it hurts, you're likely to stop casting spells.OffBck | The hero can cast this spell even if they cannot see the enemy creature. Chaos damage modifiers do not affect this spell's damage. |
Level 3[]
Level 3 spells cost 5 mana to cast.
Icon | Spell | Category | Description | Blurb | Notes |
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Bloodfrenzy | Blessings | Bloodfrenzy causes all friendly targets to do 25% more damage in melee combat. | Give me an army of wide-eyed maniacs any day! The killing just doesn't end until the frenzy fades, or everyone is dead.OffBck | Bloodfrenzy is a mind spell. |
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Fire ring | Damaging spells | Fire ring creates a ring of flames around a target within the line of sight of the caster that causes fire damage to all targets within a 1 yard radius surrounding that target. | Lure them in, let them surround you. That's when they think you're weak. Boy, are they wrong!OffBck | Fire ring is cast by faerie dragons. Efreet, fire elementals, phoenixes and heroes with Fireguard class are immune to the effects of this spell. This spell's power can be additionally boosted if the hero is of Fire Diviner class. |
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Fireball | Damaging spells | Fireball causes a 3x3 yard explosion of flames a round a target within the line of sight of the caster, doing fire damage to all targets within its blast. | As far as I'm concerned, there is no other spell. This one has it all.OffBck | Fireball is cast by faerie dragons. Efreet, fire elementals, phoenixes and heroes with Fireguard class are immune to the effects of this spell. This spell's power can be additionally boosted if the hero is of Fire Diviner class. It can be cast by a hero equipped with wand of fireballs artifact. |
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Lightning | Damaging spells | Lightning summons a powerful bolt of electricity that does damage to a single target within the line of sight of the caster. | Too bad every creature doesn't burn. In a perfect world, all you need is a fire spell. But just in case I keep this one ready to surprise them.OffBck | Lightning is cast by faerie dragons. It is inflicted by thunderbirds and a hero with thunder hammer artifact equipped. This spell's damage can be affected by the target's Luck modifier. |
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Magic mirror | Blessings | Magic Mirror reflects any hostile spell back against its caster at 1/2 strength. The hostile spell still affects its initial target. | Walk a mile in a man's shoes, even if those shoes are all that's left of him.OffBck | If the unit with magic mirror ability is killed, the effect is not applied. This ability also works if the spell is applied through a melee or ranged attack. If a hostile spell that affects multiple creatures is cast (as well as on the unit with this ability), only the caster is affected. Faerie dragons and a hero equipped with mirror of revenge artifact have this ability. |
Evil sorceresses and a hero equipped with Opposites Attract artifact set have this ability. ![]() | |||||
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Mass slayer | Blessings | Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures. | You simply need something to even out the odds. This is as good as anything.OffBck |
Level 4[]
Level 4 spells cost 8 mana to cast.
Icon | Spell | Category | Description | Blurb | Notes |
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Cat reflexes | Blessings | Cat Reflexes gives a friendly target one extra attack. | Hey, I just sit back here casting spells! Those minotaurs are out there kicking butt. Swinging that axe once is murder, but twice is nicer.OffBck | |
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Cloud of confusion | Curses | Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster. | This one sure came in handy when I had to escape from he city guard once.OffBck | |
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Implosion | Damaging spells | Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster. | I've seen the agony on the faces of my targets. The pain must be incredible. Glad it's not me!OffBck | Implosion's damage can be affected by the target's Luck modifier. |
Implosion is cast by evil sorceresses. ![]() | |||||
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Inferno | Damaging spells | Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster. | It has been known to get so hot inside an Inferno strike that it turns sand into glass!OffBck | Efreet, fire elementals, phoenixes and heroes with Fireguard class are immune to the effects of this spell. This spell's power can be additionally boosted if the hero is of Fire Diviner class. |
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Mass first strike | Blessings | Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat. | I've won battles where the enemy didn't get the chance to attack. Not once! And no, I'm not going to tell you how I did it.OffBck | |
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Mass misfortune | Curses | Mass Misfortune causes all enemy targets to suffer from maximum bad luck. | I make best use of this at gladiatorial events. Somehow, I am always able to pick the winners. Lucky, I guess.OffBck | Mass misfortune can be replaced by mass fortune spell. |
Level 5[]
Level 5 spells cost 12 mana to cast.
Other[]
These spells cannot be learned by the hero, but are cast by other methods.
Icon | Spell | Category | Description | Blurb | Notes |
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Demon fire | Damaging spells | When thrown at a target it causes a 3x3 yard explosion of flames (same as the Fireball spell) around a target within the line of sight of the caster, doing fire damage to all targets within its blast. It can be bought from a rogue's guild in an Asylum town. | |||
Potion of mana | Blessings | The mana of the hero who drinks this potion is increased by 25. The spell point can exceed the hero's maximum. It can be used both on Combat Map and Adventure Map. It can be bought from a ranger's guild in a Preserve town or rouge's guild in an Asylum town. | |||
Potion of speed | Blessings | The speed of the hero who drinks this potion is increased by 3 for the duration of one combat. The effects are not cumulative. | This potion can be consumed outside combat. | ||
Potion of quickness | Blessings | The hero who drinks this potion gains an extra attack for 2 full rounds. Similar to a limited verion of the Chaos spell Cat Reflexes. | It can be bought from an arsenal in a Stronghold town. | ||
Vial of acid | Curses | When thrown on living targets, it reduces their Melee and Ranged Defense by 20%. When thrown on a dead stack, it destroys it. | It can be bought from a rouge's guild in an Asylum town. |