- For other uses of the term, see chain.

The player removes the hellhound in the center...

...which creates three attack chains and one wall, giving them four bonus moves
A Chain in Might & Magic: Clash of Heroes is an attack formation or wall that is created by removing a unit or a wall, instead of moving a unit. Creating a chain will give the player one bonus move, but removing the unit or wall also costs a move, so there is no move gain. If removing the unit creates more than one chain in a single move, the player can actually gain moves.
Creating chains can be a good way of making several attack formations or walls in a single turn, as there is no limit to the number of chains that can be created in a turn, provided that the player has units in the required positions.
Might and Magic: Clash of Heroes ![]() |
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Characters |
Anwen · Godric · Fiona · Aidan · Nadia · Findan · Sir Varkas · Markal · Jezebeth · Cyrus |
Azexes · Count Carlyle · Ludmilla · Lorhish · Azh Rafir |
Alexei · Delara · Euny · Evelyn · Emperor Oleg · Lasir · Lord Edric · Rolly · Sir Strata |
Factions |
Sylvan · Haven · Necropolis · Inferno · Academy |
Locations |
Irollan (The Deep Forest - Hunter's lodge - Druid tree - Forest's edge) |
Holy Griffin Empire (Main Square - Unicorn Duchy district - Sleeping Stag Inn - Carlyle's Keep - Talonguard Castle) |
Heresh (The Netherworld - The Catacombs - Nar-Harad - Eternal Shrine) |
Sheogh (The Demon Realm - Screaming Hag Inn - Mount Nebyrzias - Char-Hasa) |
Silver Cities (Gemstone Spire) |
Artifact · Attack · Battle Puzzle · Bounties · Boss battle · Champion unit · Chain · Charge time · Core unit · Elite unit · Fusion · Gold · Hero spells · Linking · Ore · Power · Ruby · Talonguard Arena · Toughness · Wall |