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The centaur marauder is an elite creature of the Stronghold in Might & Magic: Heroes VII. It is the upgraded form of the centaur.

Centaur Marauders are a cast of Centaurs dedicated entirely to the art of warfare. They have mastered the art of disengaging from melee combat: when the enemy gets too close, they move away from the front lines in a couple strides while shooting arrows at their foes. They are one of the best harassing units on all of Ashan, and it takes tactical expertise to outflank them.OffBck

Abilities[]

Maneuver
When the creature is about to retaliate on a melee attack it moves away from the attacker first and then retaliates with its ranged attack.
When the creature is about to retaliate on a melee attack it moves away from the attacker first and then retaliates with its ranged attack.OffBck
Mobile Shooter
Thanks to the perfect coordination of their legs and arms, Centaurs can either move and then shoot or shoot and then move.
The creature can either move and then shoot or shoot and then move.OffBck

Centaur maradeurs no have melee penalty.

Gallery[]

References[]


Stronghold
Basic creatures
Brute · Harpy · Gnoll · Centaur · Sand wyvern · Basilisk rider · Cyclops · Behemoth
Upgraded creatures
Crusher · Fury · Gnoll hunter · Centaur marauder · Venomous wyvern · Basilisk lancer · Enraged cyclops · Ancient behemoth
Warfare creatures
Dreamwalker - Tamed cyclops
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