Strategy[edit | edit source]
There are three main sections to the map. The player starts in the northwest corner with a castle and matching town in a large grass area. There's a second matching town type that can be captured, and the area has enough mines and resources that three castles with all troop dwellings can be built. Past the grass area is the Minotaur Maze, a swampy area with mountains forming a highly complicated and lengthy maze. At the end of the maze is Alamar's home territory, a volcanic region in the southeastern corner of the map with a total of five warlock castles.
While the maze is quite long, it's actually easy to identify the correct way to go because gargoyle wandering armies guard the path that leads to warlock territory. As long as the gargoyles are followed, the path will eventually lead to Alamar. However, Dimension Door is an invaluable aid for traversing the maze and making it easier than it's supposed to be. Once lava terrain is found, a hero can simply Dimension Door over and bypass much of the maze. Another good strategy is to use a barbarian hero to travel through, even if the player is a knight or sorceress. Their ability to travel through all bad terrain is a great asset in the swampy maze.
Obelisks are located throughout the maze, and each is guarded by 99 ghosts. If the player wants to look for the Ultimate Artifact, it's highly recommended to use the spell Turn Undead if available.
In-game descriptions[edit | edit source]
Introduction[edit | edit source]
The warlocks' castle lies shrouded in the smokey volcanic rift. To reach Lord Alamar's home castle in the extreme southeast, you must wander through the Minotaur Maze. The warlocks are overconfident and not expecting an attack, so sure are they that none can navigate the maze. Gargoyles have been set to dissuade invaders from the true path.
Victory message[edit | edit source]
You have followed the gargoyles to the castle of Lord Alamar and have shattered the might of the warlocks.
Trivia[edit | edit source]
The assault on Castle Alamar is described in the Letters from Lord Ironfist. It is mentioned that Alamar was able to escape after his defeat.
|[[::Category:Heroes I|Heroes of Might and Magic I]]|
|Adventure map - Adventure map structure - Artifacts (list) - Campaign - Combat phase - Creature ability - Creature attribute - Creatures (list) - Damage - Dwelling - Experience - Growth - Hero - Hero class - Luck - Morale - Primary skill - Puzzle map - Resource - Scenario - Spell list - Spell memorisation - Terrain type - Time system - Towns|
|Farm (Creatures) - Plains (Creatures) - Forest (Creatures) - Mountain (Creatures) - Neutral creatures|
|Heroes and characters|
|Knight (Individuals) - Barbarian (Individuals) - Sorceress (Individuals) - Warlock (Individuals)
Lord Ironfist - Lord Slayer - Queen Lamanda - Lord Alamar - Ragnar - Guthbert - Ewine - Queen Ironfist
|Scenarios and campaigns|
|A Strategic Quest (Gateway - The Archipelago - The Wounded Land - Free-for-All - Castle Ironfist - Castle Slayer - Castle Lamanda - Castle Alamar - King-of-the-Hill)|
|Enroth - GBC port - Jon Van Caneghem - New World Computing|