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"Congratulations! A splendid display of military acumen! With the financial backing of this rich farming region, we now have the gold it takes to win this war. Now we need to secure the resources. Our enemy Archibald has begun to move troops into the mountainous mining regions of the south known as Carator, and we need to oppose him and seize these resources for ourselves. At the same time, I have received a plea for help from Rocklin, King of the Dwarves. Archibald's warlocks have attacked a dwarven village four days ago, slaughtering every last man, woman, and child in their quest for dwarven gold. Finding none, they pressed their attack against the rest of the dwarven holdings. My general, I seek your counsel. Shall we launch an immediate attack on Archibald's forces in Carator, or shall we go to the aid of the Dwarves?"
—Intro, if arriving from Annexation

"Rocklin has sent a messenger to convey his undying gratitude for your assistance against the warlocks. In return for your aid, Rocklin has promised you the unconditional support of the dwarves for as long as you should serve me. Already he has sent troops to the Carator mountains in anticipation of your move against Archibald. His forces await your command."
—Intro, if arriving from Save the Dwarves

Carator Mines is the fourth scenario of Roland's campaign in Heroes of Might and Magic II: The Succession Wars.

You will face four allied enemies in a straightforward fight for resources and treasure. Capture all of the enemy castles for victory.OffBck

Roland learned that Archibald was attempting to claim the resource-rich region of Carator, so he sent his commander to take control of the area and secure the income for Roland's war effort. The commander was successful, and Archibald's forces suffered yet another defeat.

Walkthrough[]

Roland's forces have a single castle and hero in the west, the faction depending on the player's choice. There are four opponents: a red wizard to the north, a yellow necromancer to the south, a green warlock to the east, and an orange knight to the southeast. All of them have one castle and one hero.

As the four enemies will work together, this scenario will present a bigger challenge than previous ones. Taking one or two of them out early in the game will be a great help. Building up quickly and assaulting the nearest castles, especially when the heroes are away, can strike a deadly blow to Archibald's forces.

Heroes of Might and Magic II campaign scenarios
Roland's campaign (good) Force of ArmsAnnexationSave the DwarvesCarator MinesTurning Point / BetrayalDefenderThe GauntletThe CrownCorlagon's DefenseFinal Justice
Archibald's campaign (evil) First BloodBarbarian WarsNecromancersSlay the DwarvesTurning Point / BetrayalRebellionDragon MasterCountry LordsThe CrownGreater GloryApocalypse
Voyage Home StrandedPirate IslesKing and CountryBlood is Thicker
The Price of Loyalty UprisingIsland of ChaosArrow's FlightThe AbyssThe Giant's PassAurora BorealisBetrayal's EndCorruption's Heart
Wizard's Isle The Shrouded IslesThe Eternal ScrollsPower's EndFount of Wizardry
Descendants Conquer and UnifyBorder TownsThe Wayward SonCrazy Uncle IvanThe Southern WarIvory GatesThe Elven LandsThe Epic Battle
Wizard's Land Wizard's Land 1Wizard's Land 2Wizard's Land 3