A Campaign is a series of scenarios, tied together by a common story and usually one or more recurring heroes. Each game and expansion in the Heroes and the Chronicles series came with a number of campaigns as means to tell the title's story. All the events happening in the campaigns are considered canonical, except the ones from Heroes of Might and Magic II: The Price of Loyalty.
The classic campaign structure obliges the player to start from the first scenarios, with each subsequent mission being unlocked by completing the previous scenario. Sometimes, campaigns allow the player to choose between various scenarios, thus giving the opportunity to decide how the story evolves (this featured prominently in the Heroes II campaigns).
Sometimes, completing a campaign is mandatory to play a campaign whose story is a direct continuation of the first's.
Each game has a Campaign Editor that allowed players to create their own custom campaigns.
Below there is a list of all canonical campaigns included in the Heroes titles. For more information, click on the respective campaign.
Heroes I: A Strategic Quest[]
Heroes II: The Succession Wars[]
Price of Loyalty expansion[]
Heroes III: Restoration of Erathia[]
- Long Live the Queen
- Dungeons and Devils
- Spoils of War
- Liberation
- Long Live the King
- Song for the Father
- Seeds of Discontent
Armageddon's Blade expansion[]
- Armageddon's Blade
- Dragon Slayer
- Playing with Fire
- Dragon's Blood
- Festival of Life
- Foolhardy Waywardness
Shadow of Death expansion[]
- Birth of a Barbarian
- New Beginning
- Hack and Slash
- Elixir of Life
- Rise of the Necromancer
- Unholy Alliance
- Specter of Power
Heroes Chronicles[]
- Warlords of the Wasteland
- Conquest of the Underworld
- Masters of the Elements
- Clash of the Dragons
- The World Tree
- The Fiery Moon
- Revolt of the Beastmasters
- The Sword of Frost
Heroes IV[]
The Gathering Storm expansion[]
- Masters of Magic
- A Matter of Life and Death
- Opposites Attract
- Another Bard's Tale
- Might Makes Right
- The Gathering Storm
Winds of War expansion[]
- Barbarian Hordes
- To Rule the World
- The Magnificent One
- Death March (H4)
- Enough is Enough
- The Last Bastion
Heroes V[]
Hammers of Fate expansion[]
Tribes of the East expansion[]
Heroes VI[]
DLC[]
Shades of Darkness expansion[]
Heroes VII[]
- Where Black Stars Rise
- The Twilight Odyssey
- A Free Woman among Brothers
- Wizardly Nights
- The Knowledge of Sin
- An Unknown Name
- The Stuff of Future Memory
Lost Tales of Axeoth[]
Trial by Fire[]
Gameplay concepts |
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Might and Magic game concepts |
Character classes · Experience · Item lists · Monster lists · Party · Potion brewing · Trading triangle · Quests |
Heroes of Might and Magic game concepts |
Adventure map · Artifacts · Campaign · Combat phase · Creatures (I · II · III · IV · V · VI · VII) · Creature attributes · Damage · Dwelling · Experience · Grail/Tear of Asha · Growth · Hero classes (Advanced classes) · Heroes · List of adventure map structures (I · II · III · IV · V · VI · VII) · Line of sight · Luck · Morale · Primary skill · Puzzle map · Resource · Scenario · Secondary skills · Specialty · Spells · Subterranean level · Terrain type · Time system · Towns (I · II · III · IV · V · VI · VII) · War machines |
King's Bounty game concepts |
Boss · Heroes · Marriage · Spirits of Rage · Villains |
Ardon series game concepts |
Experience · Shifter forms |