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The Body Magic spells in Might and Magic VIII: Day of the Destroyer.
Normal level[]
Cure Weakness: Cures the weak condition from a character if the spell is cast in time. The greater the skill and rank in Body magic the longer the character could have been weak before the "point of no return" is reached. After that, the only way to cure the condition short of Divine Intervention is to visit a temple.
- Normal: Effective if the target has been weak for less than 3 minutes per skill point.
- Expert: Effective if the target has been weak for less than 1 hour per skill point.
- Master: Effective if the target has been weak for less than 1 day per skill point.
- Grandmaster: there is no time limit.
Heal: Cures hit points on a single target when cast.
- Normal: Cures 5 hit points plus 2 per skill point.
- Expert: Cures 5 hit points plus 3 per skill point.
- Master: Cures 5 hit points plus 4 per skill point.
- Grandmaster: Cures 5 hit points plus 5 per skill point.
Body Resistance: Increases all characters' resistance to Body magic by an amount equal to caster's skill in Body and lasts 1 hour per skill point.
- Normal: 1 point of body resistance per skill point.
- Expert: 2 points of body resistance per skill point.
- Master: 3 points of body resistance per skill point.
- Grandmaster: 4 points of body resistance per skill point.
Harm: Directly inflicts magical damage upon a single creature. Harm does 8 points of damage plus 1-2 per skill point in Body magic. This spell does not gain in intensity, but rather the spell recovery rate decreases with each successive skill level progression. The recovery rate starts out at "moderate."
Expert level[]
Regeneration: Gives the Regeneration ability to a single character. Regeneration will slowly heal back hit points over time while the spell is active.
- Expert: Lasts 1 hour per skill point.
- Master: Regains hit points more quickly.
- Grandmaster: Regains hit points at an even greater rate.
Cure Poison: Cures poison in a character if cast in time. The greater the skill and rank in Body magic the longer the character could have been poisoned before the "point of no return" is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.
- Expert: Effective if the target has been poisoned for less than 1 hour per skill point.
- Master: Effective if the target has been poisoned for less than 1 day per skill point.
- Grandmaster: There is no time limit.
Hammerhands: Hammerhands magically enhances the skill of an unarmed combatant, allowing their strikes to land more precisely against an opponent's weak spots. Hammerhands inflicts Body magic damage equal to the physical damage caused by the unarmed attack.
- Expert: Moderate recovery rate.
- Master: Recovery rate decreases.
- Grandmaster: Affects the entire party.
Master level[]
Cure Disease: Cures disease in a character if cast in time. The greater the skill and rank in Body magic the longer the character could have been diseased before the "point of no return" is reached. After that, the only way to remove the condition short of Divine Intervention is to visit a temple.
- Master: Effective if the target has been diseased for less than 1 day per skill point.
- Grandmaster: There is no time limit.
Protection from Magic: Protection from Magic affects the entire party at once, granting immunity to certain spells and monster abilities that cause debilitation conditions. These are: Poison, Disease, Stone, Paralyze and Weak. Every time this spell saves a character from an effect, it weakens. The spell can survive 1 attack per skill point in Body magic - - after that, Protection from Magic is broken.
- Master: Lasts for 1 hour per skill point of the caster.
- Grandmaster: this spell grants immunity to death and eradication effects.
Flying Fist: Flying Fist throws a heavy magical force at a single opponent that does 20 points of damage plus 1-10 per skill point in Body magic. This spell does not gain in intensity, but rather the spell recovery rate decreases with each successive skill level progression. The recovery rate starts out at "moderate."
Grandmaster level[]
Power Cure: Cures hit points of all characters in the party at once. The number cured is equal to 10 plus 5 per skill point in Body magic.