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"I have found Ordwald. He is close to the vial, but his conservative actions and slow thinking leaves the way open for me to surpass him. As much as I must worry about Ordwald, I must consider the vial. Once I have passed him, there is the vial, and no doubt, it will have guardians... dragon guardians."
Mutare

Blood of the Dragon Father is the third scenario of the Dragon's Blood campaign in Heroes of Might and Magic III: Armageddon's Blade.

Walkthrough[]

Find the Vial of Dragon Blood before Ordwald or lose the race. Also, losing the hero Mutare means instant destruction. Mutare and two of her best heroes will be transferred to the next scenario, without level limitations.OffBck

Mutare's clash with Ordwald comes near; she has to defeat him and take the Vial for herself. Legend states the Vial is filled by blood from the Dragon Father, so drinking it should allow her to become a dragon and become a higher-ranking lord. She starts with one Dungeon and in the west is one of Ordwald's many towns. However, the scarce of the resources in the cave is unappealing to her, so she has to deal with merchants she hates too much.

She also has to sail through the underground rivers, as well as going through whirlpools, to access other points of the tunnels. There is also another hero, Alamar, who can be rescued from a prison near the river and carries an Endless Bag of Gold. Meanwhile, a barkeep tells her of some "faerie dragons", making her eager, due to her ability to control dragons and train them with relative ease. She also wonders about the Dragon Father himself, thinking finding him would be her quest sometime in the future.

To gain access to other parts of the caves, Mutare has to seek some Keymaster guards:

  • the red guard protecting the red monolith (which connects upper to lower parts of the tunnels) needs the key from the red tent, which is found below ground, south-west of Ordwald's second castle;
  • the green keymaster's tent is found below, guarded by random upgraded tier 6 creatures (whose demise is wanted by a seer, who gives away a Dragon Scale Armor), while the keymaster guard is found north of Ordwald's second castle;
  • the light blue keymaster tent is found north-east of Mutare's starting town, which unlocks the dragon chamber (where the Vial of Dragon's Blood lies).

After gaining access to green keymaster's tent, Mutare should be aware of Ordwald's forces, for near the subterranean gate is the exit from the blue monolith gate, whose entrance is found near Ordwald's castles. As Mutare continues her campaign, she hears the lords have heard of Vial of Dragon's Blood and move to get it. She fears if someone else gets it, she may have to retreat out of Nighon.

Once Ordwald's forces are defeated, Mutare can continue towards the north, where the dragon chamber lies. Here she needs to defeat a lot of dragons from any faction, including neutral ones. At the center lie the quest guards, which require the dragons to be defeated. Their power amazes Mutare, who takes their recruitment in her consideration. Once the crystal dragons are defeated, Mutare can go back to east to unlock the final quest guard and obtain the Pandora's Box, containing the Vial of Dragon's Blood, as well as a lot of draconic guardians.

Towns[]

Dungeon x6

Strategy[]

To avoid Ordwald from obtaining the vial, Mutare has only to capture the Ordwald's castle, located west from her (on starting position), preventing the opponent from unlocking the light-blue keymaster's guard. From that point on, Mutare can go through the tunnels easily, though if too much time is taken, Ordwald can mass powerful army, which can be overpowering. To counter that, Mutare will have to pass the green keymaster guard at the right time, allowing her to buy some time, while the enemy is distracted, to buy enough troops.

There are no level limits on the map, plus Mutare can have two additional carryover heroes.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On