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"I went back to the Tavern to give Sandro this ugly Helmet he wanted. Now he wants me to get some kind of sword from a Death Knight. That tin plated corpse is hiding out in a swamp, so I have to trudge through miles of muck before I get a chance to hack the sword out of his cold dead hands!"
Crag Hack

Black Sheep is the second scenario of the Hack and Slash campaign in Heroes of Might and Magic III: The Shadow of Death.

Walkthrough[]

Seize the Blackshard of the Dead Knight from Marzeth to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 15 but will carry his experience, skills and spells on to the next scenario.OffBck

To continue, Sandro has managed to contact a local barbarian town to help Crag Hack to acquire a Blackshard of a Dead Knight. Sandro claims this Death Knight has stolen the sword from a tomb and is hiding in a swamp, protected by some knights. Crag Hack doesn't like trampling through swamps to get the sword from a Death Knight, but is reminded of the rewards. Crag comes into the town and greets his barbarian brothers, but wonders how a wizard could've persuaded them to join the cause.

Crag starts off in the northeast, with a Stronghold only having village hall and fort built. To expand the area, Crag will have to take as many forces as he has to capture the local mines. Also, the western mountains (guarded by ogre magi) lies another Stronghold town, but does not have much built, with many disabled buildings. In addition, there is a monolith exit nearby, allowing the enemy to go to Crag's lands. Crag hears reports that the Knights of the Blade are guarding a Death Knight (much to Crag's surprise), as well as that Marzeth was also a Knight of the Blade, but he was twisted into a Death Knight when he took the blackshard. Crag sees this is in contradiction with Sandro's claims Marzeth stole the sword, but decides not to pay much attention to it.

With enough forces, Crag will have to defeat few faerie dragons in the west, guarding a lightblue keymaster tent. This allows Crag to cross to the enemy lands, either through the border guard in the west or the border gate in the east. However, just as he crosses the border, he has to fight some swordsmen and crusader captain. He can also defeat the enemy's towns: while the Second Sword can be easily accessed, the First Sword is protected by a green, while the Third by a red border gate. The green keymaster tent is found in north of the First Sword, while the red keymaster tent is located southwest of the Third Sword.

Crag has to focus on getting through a two-way monolith, located southwest of the Second Sword. Once in the area, Crag has to go southwest to a subterranean entrance. On his way, Crag will be ambushed by a hundred lizardmen and 40 lizard warriors. Past a sign and into the cave, Crag will find Marzeth, with 70 dread knights and 70 crusaders, as well as some undead troops. After Marzeth is defeated, Crag can collect the sword from his dead hands.

Towns[]

Notes[]

There is also a Fortress town deep underground, but cannot be accessed. This town is present, should Crag capture all of enemy's towns to allow Marzeth to remain on the map, else he'd vanish and the blackshard would be unattainable.

Strategy[]

The enemy, with three towns under control, will outnumber Crag Hack. Crag will have to visit the lightblue keymaster's tent and allow the enemy to attack his lands, while he can just capture their three towns. Should the enemy be too powerful, Crag can just ignore them and go after Marzeth, but must be aware of the powerful army he has. Crag and other heroes are limited to level 15.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On