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"Our seizure of the Carator Mines has strengthened our position immeasurably. This strength, in turn, has begun to convince some of the more cautious lords to join our righteous struggle. Two of these neutrals have finally agreed to join our side. Their strongholds lie in a key valley that must be controlled in order to maintain supply lines to Archibald's castle. Your orders are to raise an army from the local population and launch an attack against the other two disloyal barons in the valley. Once this objective has been achieved, we will be firmly in control of the continent's resources and will at last shift from defense to offense."
Roland's intro

"General! This is King Archibald speaking. Your exploits in the field have impressed me, and I have decided to offer you one chance to join me and receive a proper reward. I can offer riches and power that my brother can only dream of. Wealth and power against the certainty of the hangman's noose when I inevitably crush my brother's feeble forces. Well, what do you say?"
Archibald's intro

Betrayal is a scenario of Archibald's campaign in Heroes of Might and Magic II: The Succession Wars. The player can choose this instead of the fifth scenario of Roland's campaign, Turning Point. They'll then continue with Archibald's campaign, without any of the awards earned in Roland's campaign.

Switching sides leaves you with three castles against the enemy's one. This battle will be the easiest one you will face for the rest of the war...traitor.OffBck

After receiving an offer to join Archibald's royal court, the commander chose to leave Roland's rebellion and follow his brother instead. He took control of the Lorendale valley, an important supply route for Archibald's army, and chased the remains of Roland's rebels away.

Walkthrough[]

The commander has three castles: two necromancers, and one depends on player choice. Roland's forces have a single knight castle in the southwestern corner.

Betrayal is one of the easiest scenarios in the game, as the commander has three times the income and creature growth of the opponent, meaning that Roland stands little chance of winning. Building up an army and capturing the last castle will quickly end the scenario.

Heroes of Might and Magic II campaign scenarios
Roland's campaign (good) Force of ArmsAnnexationSave the DwarvesCarator MinesTurning Point / BetrayalDefenderThe GauntletThe CrownCorlagon's DefenseFinal Justice
Archibald's campaign (evil) First BloodBarbarian WarsNecromancersSlay the DwarvesTurning Point / BetrayalRebellionDragon MasterCountry LordsThe CrownGreater GloryApocalypse
Voyage Home StrandedPirate IslesKing and CountryBlood is Thicker
The Price of Loyalty UprisingIsland of ChaosArrow's FlightThe AbyssThe Giant's PassAurora BorealisBetrayal's EndCorruption's Heart
Wizard's Isle The Shrouded IslesThe Eternal ScrollsPower's EndFount of Wizardry
Descendants Conquer and UnifyBorder TownsThe Wayward SonCrazy Uncle IvanThe Southern WarIvory GatesThe Elven LandsThe Epic Battle
Wizard's Land Wizard's Land 1Wizard's Land 2Wizard's Land 3