Battle Puzzles are special combats in Clash of Heroes, in which the objective is to destroy all the opponent's units in a single turn.
Mechanics[]
Puzzles are given by several NPCs during the campaigns. Puzzles are optional, but their completion offers experience, resources and sometimes even artifacts.
Both the player and the puzzle giver start the battle with a predetermined configuration of idle troops and walls. The player is given one full round to form attacks with their troops. After the player finished their moves, all the created attacks are launched, regardless of their charge time. The puzzle giver doesn't get a turn.
The objective of the puzzle is to destroy all of the opponent's units. Usually, the starting number of moves is insufficient, forcing the player to destroy unneeded troops in order to gain extra moves.
List of puzzle givers[]
Sylvan[]
Haven[]
Necropolis[]
Inferno[]
Might and Magic: Clash of Heroes ![]() |
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Characters |
Anwen · Godric · Fiona · Aidan · Nadia · Findan · Sir Varkas · Markal · Jezebeth · Cyrus |
Azexes · Count Carlyle · Ludmilla · Lorhish · Azh Rafir |
Alexei · Delara · Euny · Evelyn · Emperor Oleg · Lasir · Lord Edric · Rolly · Sir Strata |
Factions |
Sylvan · Haven · Necropolis · Inferno · Academy |
Locations |
Irollan (The Deep Forest - Hunter's lodge - Druid tree - Forest's edge) |
Holy Griffin Empire (Main Square - Unicorn Duchy district - Sleeping Stag Inn - Carlyle's Keep - Talonguard Castle) |
Heresh (The Netherworld - The Catacombs - Nar-Harad - Eternal Shrine) |
Sheogh (The Demon Realm - Screaming Hag Inn - Mount Nebyrzias - Char-Hasa) |
Silver Cities (Gemstone Spire) |
Artifact · Attack · Battle Puzzle · Bounties · Boss battle · Champion unit · Chain · Charge time · Core unit · Elite unit · Fusion · Gold · Hero spells · Linking · Ore · Power · Ruby · Talonguard Arena · Toughness · Wall |