Might and Magic Wiki

Battle Magic is a secondary skill in Heroes of Might and Magic: Olden Era.

Friendly creatures' Attack and Defence increases by X% of the hero's Spell Power and Knowledge.OffBck

Effects[]

Friendly creatures gain Attack and Defence based on a portion of the hero's Spell Power and Knowledge.

  • Basic Battle Magic increases the Attack and Defence by 10% of the hero's Spell Power and Knowledge.
  • Advanced Battle Magic increases the Attack and Defence by 20% of the hero's Spell Power and Knowledge.
  • Expert Battle Magic increases the Attack and Defence by 30% of the hero's Spell Power and Knowledge.

Subskills[]

Icon Name Level Description
Aura of Destruction Advanced Every time the hero uses a spell in a battle, their Attack increases by 2 until the end of that battle.
Aura of Protection Advanced Every time the hero uses a spell in a battle, their Defence increases by 2 until the end of that battle.
Aura of Wizardry Advanced Every time the hero uses a spell in a battle, their Spell Power increases by 2 until the end of that battle.
Battle Mage’s Authority Expert Friendly creatures' Attack increases by 20% of their hero's Spell Power. Doubled if the hero knows "Sorcery".
Mage Protector’s Authority Expert Friendly creatures' Defence increases by 20% of their hero's Knowledge. Doubled if the hero knows "Resistance".


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy